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gml_Object_obj_flowey_battle_gray_wheel_petals_special_Draw_0

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1
if (hit_flash == true)
2
    shader_set(sh_flash)
3
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, c_white, image_alpha)
4
shader_reset()