| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | var yy = irandom_range(0, 140); |
| 4 | var xx = choose(0, 640); |
| 5 | instance_create_depth(xx, yy, -100, obj_flowey_battle_phase_2_lowpoly_dspike); |
| 6 | var variation = irandom_range(-60, 80); |
| 7 | alarm[0] = attack_delay + variation; |