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gml_Object_obj_flowey_battle_lowpoly_spawner_dspikes_Alarm_0

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if live_call()
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    return global.live_result;
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var yy = irandom_range(0, 140)
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var xx = choose(0, 640)
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instance_create_depth(xx, yy, -100, obj_flowey_battle_phase_2_lowpoly_dspike)
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var variation = irandom_range(-60, 80)
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alarm[0] = attack_delay + variation
alarm[0]

if live_call() return global.live_result; var yy = irandom_range(0, 140) var xx = choose(0, 640) instance_create_depth(xx, yy, -100, obj_flowey_battle_phase_2_lowpoly_dspike) var variation = irandom_range(-60, 80) alarm[0] = attack_delay + variation