1 | if live_call() |
2 | return global.live_result; |
3 | var yy = irandom_range(0, 140) |
4 | var xx = choose(0, 640) |
5 | instance_create_depth(xx, yy, -100, obj_flowey_battle_phase_2_lowpoly_dspike) |
6 | var variation = irandom_range(-60, 80) |
7 | alarm[0] = attack_delay + variation |