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gml_Object_obj_flowey_battle_lowpoly_spawner_dspikes_Alarm_0

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1
if (live_call())
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    return global.live_result;
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var yy = irandom_range(0, 140);
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var xx = choose(0, 640);
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instance_create_depth(xx, yy, -100, obj_flowey_battle_phase_2_lowpoly_dspike);
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var variation = irandom_range(-60, 80);
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alarm[0] = attack_delay + variation;
gml_Object_obj_flowey_battle_lowpoly_spawner_dspikes_Alarm_0.gml

if (live_call()) return global.live_result; var yy = irandom_range(0, 140); var xx = choose(0, 640); instance_create_depth(xx, yy, -100, obj_flowey_battle_phase_2_lowpoly_dspike); var variation = irandom_range(-60, 80); alarm[0] = attack_delay + variation;