1 |
if live_call() |
2 |
return global.live_result; |
3 |
var side = choose(-1, 1) |
4 |
yy[0] = 320 |
5 |
yy[1] = 380 |
6 |
yy[2] = 440 |
7 |
var saw_speed = 12 |
8 |
switch side |
9 |
{ |
10 |
case -1: |
11 |
xx[0] = -30 |
12 |
xx[1] = 670 |
13 |
spd[0] = saw_speed |
14 |
spd[1] = (-saw_speed) |
15 |
break |
16 |
case 1: |
17 |
xx[1] = -30 |
18 |
xx[0] = 670 |
19 |
spd[1] = saw_speed |
20 |
spd[0] = (-saw_speed) |
21 |
break |
22 |
} |
23 |
|
24 |
instance_create_depth(clamp(xx[0], 40, 600), clamp(yy[0], 40, 440), -100, obj_flowey_battle_mechanical_saw_warning) |
25 |
instance_create_depth(clamp(xx[1], 40, 600), clamp(yy[1], 40, 440), -100, obj_flowey_battle_mechanical_saw_warning) |
26 |
instance_create_depth(clamp(xx[0], 40, 600), clamp(yy[2], 40, 440), -100, obj_flowey_battle_mechanical_saw_warning) |
27 |
alarm[0] = 17alarm[0]if live_call()
return global.live_result;
var saw1 = instance_create_depth(xx[0], yy[0], -100, obj_flowey_battle_phase_2_mechanical_saw)
var saw2 = instance_create_depth(xx[1], yy[1], -100, obj_flowey_battle_phase_2_mechanical_saw)
var saw3 = instance_create_depth(xx[0], yy[2], -100, obj_flowey_battle_phase_2_mechanical_saw)
saw1.hspeed = spd[0]
saw2.hspeed = spd[1]
saw3.hspeed = spd[0]
instance_destroy() |