1 | if live_call() |
2 | return global.live_result; |
3 | wave_count = 5 |
4 | bullet_count = 5 |
5 | bullet_delay = 3 |
6 | scene = 0 |
7 | cutscene_timer = 0 |
8 | spawn_dir = 0 |
9 | spawn_dir_inc = 360 / bullet_count |
10 | spawn_dir_wave_inc = 35 |