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gml_Object_obj_flowey_battle_mechanical_spawner_spiral_bullets_Create_0

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1
if live_call()
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    return global.live_result;
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wave_count = 5
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bullet_count = 5
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bullet_delay = 3
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scene = 0
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cutscene_timer = 0
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spawn_dir = 0
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spawn_dir_inc = 360 / bullet_count
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spawn_dir_wave_inc = 35