1 | if live_call() |
2 | return global.live_result; |
3 | attack_offset = 120 |
4 | attack_offset_max = 20 |
5 | attack_delay = 20 |
6 | spawn_vines = true |
7 | gui_alpha = 0 |
8 | gui_fade_out = false |
9 | player_hurt = false |
10 | player_vulnerable = true |
11 | player_alpha = 1 |
12 | overlay_alpha = 1 |
13 | with (instance_create_depth(0, 0, -9999, obj_screen_fade_effect)) |
14 | { |
15 | fade_alpha = 1 |
16 | fade_color = 0 |
17 | fade_speed = 0.05 |
18 | fade_stage = 2 |
19 | } |