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gml_Object_obj_flowey_battle_ow_determination_Step_0

(view raw script w/o annotations or w/e)
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if live_call()
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    return global.live_result;
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if (scr_interact
scr_interact

function scr_interact() //gml_Script_scr_interact { if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state) { var pl_dir = obj_pl.direction var pl_x = 0 var pl_y = 0 var check_distance_x = 0 var check_distance_y = 0 switch pl_dir { case 0: pl_x = obj_pl.bbox_right pl_y = obj_pl.bbox_top + 1 check_distance_x = 20 break case 180: pl_x = obj_pl.bbox_left pl_y = obj_pl.bbox_top + 1 check_distance_x = -20 break case 90: pl_x = obj_pl.x pl_y = obj_pl.bbox_top check_distance_y = -20 break case 270: pl_x = obj_pl.x pl_y = obj_pl.bbox_bottom check_distance_y = 20 break } if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false) return true; } }
() && keyboard_multicheck_pressed(0))
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{
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    fade_out = true
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    scr_cutscene_start
scr_cutscene_start

function scr_cutscene_start() //gml_Script_scr_cutscene_start { global.cutscene = true obj_pl.state = gml_Script_scr_frozen_state obj_pl.image_index = 0 obj_pl.image_speed = 0 }
()
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    obj_flowey_battle_ow_controller.spawn_vines = false
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    audio_play_sound(snd_heal, 1, 0)
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    if (global.current_hp_self < global.max_hp_self)
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        global.current_hp_self = global.max_hp_self
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    var cymbal = audio_play_sound(mus_cymbal, 1, 0, 0, 3)
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    audio_sound_gain(cymbal, 1, 500)
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}
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if (fade_out == true)
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{
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    if (global.flowey_battle_1_phase > 3)
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    {
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        if (draw_alpha < 1)
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            draw_alpha += 0.04
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        else if (!alarm[0])
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            alarm[0] = 60
alarm[0]

if (global.flowey_battle_1_phase < 4) { global.battle_enemy_name = "flowey" global.battling_boss = true global.battle_start = true global.sound_carry_overworld = false room_goto(rm_battle_flowey Flowey - Phase 1 Battle Room) audio_stop_sound(mus_cymbal) obj_pl.image_alpha = 0 scr_battle_save() } else { room = rm_battle_flashback_final obj_pl.x = 20 obj_pl.y = 150 }
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    }
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    else if (draw_alpha < 1)
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        draw_alpha += 0.05
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    else if (!alarm[0])
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        alarm[0] = 30
alarm[0]

if (global.flowey_battle_1_phase < 4) { global.battle_enemy_name = "flowey" global.battling_boss = true global.battle_start = true global.sound_carry_overworld = false room_goto(rm_battle_flowey Flowey - Phase 1 Battle Room) audio_stop_sound(mus_cymbal) obj_pl.image_alpha = 0 scr_battle_save() } else { room = rm_battle_flashback_final obj_pl.x = 20 obj_pl.y = 150 }
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    scr_screenshake
scr_screenshake

function scr_screenshake(argument0, argument1) //gml_Script_scr_screenshake { if instance_exists(obj_screenshake_player) return; with (instance_create(__view_get((9 << 0), 0).x, __view_get((9 << 0), 0).y, obj_screenshake_player)) { alarm[0]
alarm[0]

if (global.flowey_battle_1_phase < 4) { global.battle_enemy_name = "flowey" global.battling_boss = true global.battle_start = true global.sound_carry_overworld = false room_goto(rm_battle_flowey Flowey - Phase 1 Battle Room) audio_stop_sound(mus_cymbal) obj_pl.image_alpha = 0 scr_battle_save() } else { room = rm_battle_flashback_final obj_pl.x = 20 obj_pl.y = 150 }
intensity = argument1 } }
(999, (4 * draw_alpha))
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}