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gml_Object_obj_flowey_battle_ow_vine_warning_Alarm_0

(view raw script w/o annotations or w/e)
1
if live_call()
2
    return global.live_result;
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instance_destroy()
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if play_sound
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    audio_play_sound(snd_undertale_spearrise, 1, 0)
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instance_create(x, y, obj_flowey_battle_ow_vine)