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gml_Object_obj_flowey_battle_paper_ball_spawner_Step_0

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1
if (paper_spawn_chance_current > 1)
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    paper_spawn_chance_current--
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var rng = irandom(paper_spawn_chance_current)
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if (rng == 1)
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{
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    paper_spawn_chance_current = paper_spawn_chance_max
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    instance_create_depth(irandom_range(20, 620), -40, -100, obj_flowey_battle_phase_2_paper_ball)
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}