1 | if (paper_spawn_chance_current > 1) |
2 | paper_spawn_chance_current-- |
3 | var rng = irandom(paper_spawn_chance_current) |
4 | if (rng == 1) |
5 | { |
6 | paper_spawn_chance_current = paper_spawn_chance_max |
7 | instance_create_depth(irandom_range(20, 620), -40, -100, obj_flowey_battle_phase_2_paper_ball) |
8 | } |