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gml_Object_obj_flowey_battle_phase_2_clay_cone_Step_0

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if live_call()
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    return global.live_result;
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switch step
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{
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    case 1:
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        if (mode == 0)
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        {
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            rotation = -1
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            instance_create_depth(x, y, -100, obj_flowey_battle_phase_2_clay_cone_collider_blue)
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            image_blend = make_color_rgb(0, 162, 232)
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        }
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        else
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        {
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            rotation = 1
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            instance_create_depth(x, y, -100, obj_flowey_battle_phase_2_clay_cone_collider_orange)
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            image_blend = make_color_rgb(255, 125, 0)
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        }
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        image_angle = 90 * rotation
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        step++
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        break
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    case 2:
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        if (image_alpha < 1)
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            image_alpha += 0.1
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        else
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            step++
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        break
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    case 3:
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        if (image_angle != (-90 * rotation))
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            image_angle -= (10 * rotation)
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        else
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            step++
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        break
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    case 4:
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        if (image_alpha > 0)
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            image_alpha -= 0.1
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        else
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            instance_destroy()
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        break
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}