| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
switch (step) |
| 4 |
{ |
| 5 |
case 1: |
| 6 |
if (mode == 0) |
| 7 |
{ |
| 8 |
rotation = -1; |
| 9 |
instance_create_depth(x, y, -100, obj_flowey_battle_phase_2_clay_cone_collider_blue); |
| 10 |
image_blend = make_color_rgb(0, 162, 232); |
| 11 |
} |
| 12 |
else |
| 13 |
{ |
| 14 |
rotation = 1; |
| 15 |
instance_create_depth(x, y, -100, obj_flowey_battle_phase_2_clay_cone_collider_orange); |
| 16 |
image_blend = make_color_rgb(255, 125, 0); |
| 17 |
} |
| 18 |
image_angle = 90 * rotation; |
| 19 |
step++; |
| 20 |
break; |
| 21 |
case 2: |
| 22 |
if (image_alpha < 1) |
| 23 |
image_alpha += 0.1; |
| 24 |
else |
| 25 |
step++; |
| 26 |
break; |
| 27 |
case 3: |
| 28 |
if (image_angle != (-90 * rotation)) |
| 29 |
image_angle -= (10 * rotation); |
| 30 |
else |
| 31 |
step++; |
| 32 |
break; |
| 33 |
case 4: |
| 34 |
if (image_alpha > 0) |
| 35 |
image_alpha -= 0.1; |
| 36 |
else |
| 37 |
instance_destroy(); |
| 38 |
break; |
| 39 |
} |