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gml_Object_obj_flowey_battle_phase_2_clay_eyedrop_spawner_Create_0

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1
if live_call()
2
    return global.live_result;
3
default_generation_speed = room_speed * 1.5
4
generation_speed = room_speed * 1.5
5
preset_positions = [64, 192, 448, 576]
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instance_create_depth(0, 480, -100, obj_flowey_battle_phase_2_clay_floor)