1 | if live_call() |
2 | return global.live_result; |
3 | default_generation_speed = room_speed * 1.5 |
4 | generation_speed = room_speed * 1.5 |
5 | preset_positions = [64, 192, 448, 576] |
6 | instance_create_depth(0, 480, -100, obj_flowey_battle_phase_2_clay_floor) |