Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_flowey_battle_phase_2_clay_growing_Other_76

(view raw script w/o annotations or w/e)
1
if live_call()
2
    return global.live_result;
3
if (ds_map_find_value(event_data, "event_type") == "sprite event")
4
{
5
    switch ds_map_find_value(event_data, "message")
6
    {
7
        case "eye_shoot":
8
            if (oscillator == 0)
9
            {
10
                instance_create_depth(x, y, (depth + 1), obj_flowey_battle_phase_2_clay_cone)
11
                obj_flowey_battle_phase_2_clay_cone.mode = irandom_range(0, 1)
12
                oscillator = 1
13
            }
14
            else
15
                oscillator = 0
16
            break
17
    }
18
19
}