1 |
hp_weakpoint = 10 |
2 |
instance_create_depth(-40, -40, (obj_flowey_battle_final.depth - 8), obj_flowey_battle_phase_2_weakpoint) |
3 |
instance_create_depth(0, 0, (obj_flowey_battle_final.depth - 10), obj_flowey_battle_phase_2_weakpoint_vines) |
4 |
instance_create_depth((room_width / 2), (room_height / 2 + 50), (obj_flowey_battle_final.depth + 1), obj_flowey_battle_phase_2_clay_growing) |
5 |
instance_create_depth(0, 0, -200, obj_flowey_battle_phase_2_clay_bullet_generator) |
6 |
instance_create_depth(0, 0, 0, obj_flowey_battle_phase_2_clay_eyedrop_spawner) |