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gml_Object_obj_flowey_battle_phase_2_controller_clay_Create_0

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1
hp_weakpoint = 10
2
instance_create_depth(-40, -40, (obj_flowey_battle_final.depth - 8), obj_flowey_battle_phase_2_weakpoint)
3
instance_create_depth(0, 0, (obj_flowey_battle_final.depth - 10), obj_flowey_battle_phase_2_weakpoint_vines)
4
instance_create_depth((room_width / 2), (room_height / 2 + 50), (obj_flowey_battle_final.depth + 1), obj_flowey_battle_phase_2_clay_growing)
5
instance_create_depth(0, 0, -200, obj_flowey_battle_phase_2_clay_bullet_generator)
6
instance_create_depth(0, 0, 0, obj_flowey_battle_phase_2_clay_eyedrop_spawner)