| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
scene = 0; |
| 4 |
cutscene_timer = 0; |
| 5 |
var intensity_increase = 0.25; |
| 6 |
var destroyed_petal_number = 0; |
| 7 |
for (var i = 0; i < array_length(obj_flowey_battle_final.petal_alive); i++) |
| 8 |
{ |
| 9 |
if (obj_flowey_battle_final.petal_alive[i] == 0) |
| 10 |
destroyed_petal_number += 1; |
| 11 |
} |
| 12 |
attack_delay = 3 - (destroyed_petal_number * intensity_increase); |
| 13 |
attackmax_repeat = 3; |
| 14 |
attack_list = ds_list_create(); |
| 15 |
ds_list_add(attack_list, 2480, 312, 902, 923, 2432, 923, 725, 555); |
| 16 |
ds_list_shuffle(attack_list); |
| 17 |
if (!instance_exists(obj_flowey_gray_eyes)) |
| 18 |
instance_create_depth(320, 140, -200, obj_flowey_gray_eyes); |