1 |
if live_call() |
2 |
return global.live_result; |
3 |
scene = 0 |
4 |
cutscene_timer = 0 |
5 |
var intensity_increase = 0.25 |
6 |
var destroyed_petal_number = 0 |
7 |
for (var i = 0; i < array_length(obj_flowey_battle_final.petal_alive); i++) |
8 |
{ |
9 |
if (obj_flowey_battle_final.petal_alive[i] == 0) |
10 |
destroyed_petal_number += 1 |
11 |
} |
12 |
attack_delay = 3 - destroyed_petal_number * intensity_increase |
13 |
attackmax_repeat = 3 |
14 |
attack_list = ds_list_create() |
15 |
ds_list_add(attack_list, 2480, 312, 902, 923, 2432, 923, 725, 555) |
16 |
ds_list_shuffle(attack_list) |
17 |
if (!instance_exists(obj_flowey_gray_eyes)) |
18 |
instance_create_depth(320, 140, -200, obj_flowey_gray_eyes) |