| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | switch (scene) |
| 4 | { |
| 5 | case 0: |
| 6 | instance_create_depth(0, 0, -100, ds_list_find_value(attack_list, 0)); |
| 7 | var old_value = ds_list_find_value(attack_list, 0); |
| 8 | ds_list_delete(attack_list, 0); |
| 9 | ds_list_insert(attack_list, irandom_range(attackmax_repeat, ds_list_size(attack_list) - 1), old_value); |
| 10 | scene++; |
| 11 | break; |
| 12 | case 1: |
| 13 | if (cutscene_wait(attack_delay)) |
| 14 | cutscene_advance(0); |
| 15 | break; |
| 16 | } |