1 | if (live_call()) |
2 | return global.live_result; |
3 | switch (scene) |
4 | { |
5 | case 0: |
6 | instance_create_depth(0, 0, -100, ds_list_find_value(attack_list, 0)); |
7 | var old_value = ds_list_find_value(attack_list, 0); |
8 | ds_list_delete(attack_list, 0); |
9 | ds_list_insert(attack_list, irandom_range(attackmax_repeat, ds_list_size(attack_list) - 1), old_value); |
10 | scene++; |
11 | break; |
12 | case 1: |
13 | if (cutscene_wait(attack_delay)) |
14 | cutscene_advance(0); |
15 | break; |
16 | } |