Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_flowey_battle_phase_2_controller_gray_Step_0

(view raw script w/o annotations or w/e)
1
if (live_call())
2
    return global.live_result;
3
switch (scene)
4
{
5
    case 0:
6
        instance_create_depth(0, 0, -100, ds_list_find_value(attack_list, 0));
7
        var old_value = ds_list_find_value(attack_list, 0);
8
        ds_list_delete(attack_list, 0);
9
        ds_list_insert(attack_list, irandom_range(attackmax_repeat, ds_list_size(attack_list) - 1), old_value);
10
        scene++;
11
        break;
12
    case 1:
13
        if (cutscene_wait(attack_delay))
14
            cutscene_advance(0);
15
        break;
16
}