1 | if live_call() |
2 | return global.live_result; |
3 | switch scene |
4 | { |
5 | case 0: |
6 | instance_create_depth(0, 0, -100, ds_list_find_value(attack_list, 0)) |
7 | var old_value = ds_list_find_value(attack_list, 0) |
8 | ds_list_delete(attack_list, 0) |
9 | ds_list_insert(attack_list, irandom_range(attackmax_repeat, (ds_list_size(attack_list) - 1)), old_value) |
10 | scene++ |
11 | break |
12 | case 1: |
13 | if cutscene_wait(attack_delay) |
14 | cutscene_advance(0) |
15 | break |
16 | } |