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gml_Object_obj_flowey_battle_phase_2_controller_lowpoly_Create_0

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1
if live_call()
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    return global.live_result;
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depth = obj_flowey_battle_final.depth + 2
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instance_create_depth(111, 130, (depth - 1), obj_flowey_battle_phase_2_lowpoly_leaf)
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var leaf2 = instance_create_depth(281, 126, (depth - 1), obj_flowey_battle_phase_2_lowpoly_leaf)
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leaf2.sprite_index = spr_battle_flowey_lowpoly_leaf_2
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instance_create_depth(-60, 60, -100, obj_flowey_battle_phase_2_side_vine)
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var vine2 = instance_create_depth(700, 60, -100, obj_flowey_battle_phase_2_side_vine)
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vine2.image_xscale = -1
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flowey_vulnerable = 0
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draw_alpha_white = 0
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instance_create_depth(0, 0, -100, obj_flowey_battle_lowpoly_spawner_stickbug)
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instance_create_depth(0, 0, -100, obj_flowey_battle_lowpoly_spawner_hspikes)
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instance_create_depth(0, 0, -100, obj_flowey_battle_lowpoly_spawner_vspikes)
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instance_create_depth(0, 0, -100, obj_flowey_battle_lowpoly_spawner_dspikes)