1 |
if live_call() |
2 |
return global.live_result; |
3 |
depth = obj_flowey_battle_final.depth + 2 |
4 |
instance_create_depth(111, 130, (depth - 1), obj_flowey_battle_phase_2_lowpoly_leaf) |
5 |
var leaf2 = instance_create_depth(281, 126, (depth - 1), obj_flowey_battle_phase_2_lowpoly_leaf) |
6 |
leaf2.sprite_index = spr_battle_flowey_lowpoly_leaf_2 |
7 |
instance_create_depth(-60, 60, -100, obj_flowey_battle_phase_2_side_vine) |
8 |
var vine2 = instance_create_depth(700, 60, -100, obj_flowey_battle_phase_2_side_vine) |
9 |
vine2.image_xscale = -1 |
10 |
flowey_vulnerable = 0 |
11 |
draw_alpha_white = 0 |
12 |
instance_create_depth(0, 0, -100, obj_flowey_battle_lowpoly_spawner_stickbug) |
13 |
instance_create_depth(0, 0, -100, obj_flowey_battle_lowpoly_spawner_hspikes) |
14 |
instance_create_depth(0, 0, -100, obj_flowey_battle_lowpoly_spawner_vspikes) |
15 |
instance_create_depth(0, 0, -100, obj_flowey_battle_lowpoly_spawner_dspikes) |