1 |
if live_call() |
2 |
return global.live_result; |
3 |
if (!instance_exists(obj_flowey_battle_phase_2_mechanical_drone)) |
4 |
{ |
5 |
if (!alarm[0]) |
6 |
alarm[0] = 30alarm[0]instance_create_depth(0, 0, -100, obj_flowey_battle_phase_2_stage_destroy_effect)
obj_flowey_battle_final.stage_switch = 0
scene = 2
alarm[0] = 999 |
7 |
} |
8 |
switch scene |
9 |
{ |
10 |
case 0: |
11 |
instance_create_depth(0, 0, -100, ds_list_find_value(attack_list, 0)) |
12 |
ds_list_shuffle(attack_list) |
13 |
scene++ |
14 |
break |
15 |
case 1: |
16 |
if cutscene_wait(attack_delay) |
17 |
cutscene_advance(0) |
18 |
break |
19 |
} |