| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | if (!instance_exists(obj_flowey_battle_phase_2_mechanical_drone)) |
| 4 | { |
| 5 | if (!alarm[0]) |
| 6 | alarm[0] = 30; |
| 7 | } |
| 8 | switch (scene) |
| 9 | { |
| 10 | case 0: |
| 11 | instance_create_depth(0, 0, -100, ds_list_find_value(attack_list, 0)); |
| 12 | ds_list_shuffle(attack_list); |
| 13 | scene++; |
| 14 | break; |
| 15 | case 1: |
| 16 | if (cutscene_wait(attack_delay)) |
| 17 | cutscene_advance(0); |
| 18 | break; |
| 19 | } |