instance_create_depth(0, 0, -100, obj_flowey_battle_phase_2_stage_destroy_effect)
obj_flowey_battle_final.stage_switch = 0
scene = 2
alarm[0] = 999gml_Object_obj_flowey_battle_phase_2_controller_mechanical_Alarm_0.gmlinstance_create_depth(0, 0, -100, obj_flowey_battle_phase_2_stage_destroy_effect) obj_flowey_battle_final.stage_switch = 0 scene = 2 alarm[0] = 999