instance_create_depth(0, 0, -100, obj_flowey_battle_phase_2_stage_destroy_effect);
obj_flowey_battle_final.stage_switch = 0;
scene = 2;
alarm[0] = 999;gml_Object_obj_flowey_battle_phase_2_controller_mechanical_Alarm_0.gmlinstance_create_depth(0, 0, -100, obj_flowey_battle_phase_2_stage_destroy_effect); obj_flowey_battle_final.stage_switch = 0; scene = 2; alarm[0] = 999;