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gml_Object_obj_flowey_battle_phase_2_controller_mechanical_Alarm_0

(view raw script w/o annotations or w/e)
1
instance_create_depth(0, 0, -100, obj_flowey_battle_phase_2_stage_destroy_effect);
2
obj_flowey_battle_final.stage_switch = 0;
3
scene = 2;
4
alarm[0] = 999;
gml_Object_obj_flowey_battle_phase_2_controller_mechanical_Alarm_0.gml

instance_create_depth(0, 0, -100, obj_flowey_battle_phase_2_stage_destroy_effect); obj_flowey_battle_final.stage_switch = 0; scene = 2; alarm[0] = 999;