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gml_Object_obj_flowey_battle_phase_2_controller_paper_Alarm_0

(view raw script w/o annotations or w/e)
1
obj_flowey_battle_final.stage_switch = 0
2
instance_destroy(obj_flowey_battle_paper_ball_spawner)
3
instance_destroy(obj_flowey_battle_paper_ball_thrown_spawner)
4
instance_destroy(obj_flowey_battle_paper_plane_spawner)