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gml_Object_obj_flowey_battle_phase_2_controller_patchwork_Alarm_0

(view raw script w/o annotations or w/e)
1
var hand = instance_create_depth(448, 384, (obj_flowey_battle_final.depth - 1), obj_flowey_battle_phase_2_yarn_hand)
2
hand.sprite_index = spr_battle_flowey_yarn_rhand_1