1 |
if live_call() |
2 |
return global.live_result; |
3 |
var rng = irandom(hand_spawn_chance_curent) |
4 |
if (!instance_exists(obj_flowey_battle_phase_2_yarn_weakpoint)) |
5 |
{ |
6 |
if (!alarm[1]) |
7 |
alarm[1] = 30alarm[1]instance_create_depth(0, 0, -100, obj_flowey_battle_phase_2_stage_destroy_effect)
obj_flowey_battle_final.stage_switch = 0
hand_spawn_chance_curent = 999999
alarm[1] = 999 |
8 |
} |
9 |
if (rng == 1) |
10 |
{ |
11 |
var xx = choose(130, 510) |
12 |
var yy = choose(irandom_range(300, 420), obj_heart_battle_fighting_parent.y) |
13 |
instance_create_depth(xx, yy, -100, obj_flowey_battle_phase_2_yarn_hand_shoot) |
14 |
hand_spawn_chance_curent = hand_spawn_chance_max |
15 |
} |
16 |
else if (hand_spawn_chance_curent > 1) |
17 |
hand_spawn_chance_curent -= 1 |