instance_create_depth(0, 0, -100, obj_flowey_battle_phase_2_stage_destroy_effect);
obj_flowey_battle_final.stage_switch = 0;
hand_spawn_chance_curent = 999999;
alarm[1] = 999;gml_Object_obj_flowey_battle_phase_2_controller_patchwork_Alarm_1.gmlinstance_create_depth(0, 0, -100, obj_flowey_battle_phase_2_stage_destroy_effect); obj_flowey_battle_final.stage_switch = 0; hand_spawn_chance_curent = 999999; alarm[1] = 999;