1 | if live_call() |
2 | return global.live_result; |
3 | petal_count = 6 |
4 | petal_speed = 5 |
5 | petal_dist = 90 |
6 | spin_speed = 2 |
7 | var soul = obj_heart_battle_fighting_yellow_final |
8 | for (var i = 0; i < 360; i += (360 / petal_count)) |
9 | { |
10 | var petal = instance_create_depth((soul.x + (lengthdir_x(petal_dist, i))), (soul.y + (lengthdir_y(petal_dist, i))), (depth - 1), obj_flowey_battle_phase_2_green_petal) |
11 | petal.petal_dir = i |
12 | } |