| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | petal_count = 6; |
| 4 | petal_speed = 5; |
| 5 | petal_dist = 90; |
| 6 | spin_speed = 2; |
| 7 | var soul = 1279; |
| 8 | var i = 0; |
| 9 | while (i < 360) |
| 10 | { |
| 11 | var petal = instance_create_depth(soul.x + lengthdir_x(petal_dist, i), soul.y + lengthdir_y(petal_dist, i), depth - 1, obj_flowey_battle_phase_2_green_petal); |
| 12 | petal.petal_dir = i; |
| 13 | i += (360 / petal_count); |
| 14 | } |