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gml_Object_obj_flowey_battle_phase_2_lowpoly_stickbug_Create_0

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event_inherited()
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if live_call()
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    return global.live_result;
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hp_self = 8
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move_speed = 2
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vspeed = move_speed
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image_alpha = 0
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hurtbox = instance_create_depth(x, y, depth, obj_flowey_battle_phase_2_lowpoly_hurtbox)
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hurtbox.spawner = id
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attack_noloop = false
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charge_state = 0