1 | event_inherited() |
2 | if live_call() |
3 | return global.live_result; |
4 | hp_self = 8 |
5 | move_speed = 2 |
6 | vspeed = move_speed |
7 | image_alpha = 0 |
8 | hurtbox = instance_create_depth(x, y, depth, obj_flowey_battle_phase_2_lowpoly_hurtbox) |
9 | hurtbox.spawner = id |
10 | attack_noloop = false |
11 | charge_state = 0 |