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gml_Object_obj_flowey_battle_phase_2_transition_Create_0

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1
if live_call()
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    return global.live_result;
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glitch_sound = audio_play_sound(mus_f_laugh, 1, 1)
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audio_sound_pitch(glitch_sound, random_range(0.9, 1.1))
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alarm[0] = 5
alarm[0]

if live_call() return global.live_result; audio_sound_set_track_position(glitch_sound, random_range(0.5, (audio_sound_length(glitch_sound) * 0.9))) alarm[0] = 3
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alarm[1] = 10
alarm[1]

draw_glitches = true
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screenshake_power = 0
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white_overlay_alpha = 0
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draw_glitches = false
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fade_out = false