1 | if live_call() |
2 | return global.live_result; |
3 | glitch_sound = audio_play_sound(mus_f_laugh, 1, 1) |
4 | audio_sound_pitch(glitch_sound, random_range(0.9, 1.1)) |
5 | alarm[0] = 5 |
6 | alarm[1] = 10 |
7 | screenshake_power = 0 |
8 | white_overlay_alpha = 0 |
9 | draw_glitches = false |
10 | fade_out = false |