if live_call()
return global.live_result;
audio_sound_set_track_position(glitch_sound, random_range(0.5, (audio_sound_length(glitch_sound) * 0.9)))
alarm[0] = 3gml_Object_obj_flowey_battle_phase_2_transition_Alarm_0.gmlif live_call() return global.live_result; audio_sound_set_track_position(glitch_sound, random_range(0.5, (audio_sound_length(glitch_sound) * 0.9))) alarm[0] = 3