if (live_call())
return global.live_result;
audio_sound_set_track_position(glitch_sound, random_range(0.5, audio_sound_length(glitch_sound) * 0.9));
alarm[0] = 3;gml_Object_obj_flowey_battle_phase_2_transition_Alarm_0.gmlif (live_call()) return global.live_result; audio_sound_set_track_position(glitch_sound, random_range(0.5, audio_sound_length(glitch_sound) * 0.9)); alarm[0] = 3;