1 |
if live_call() |
2 |
return global.live_result; |
3 |
if (!instance_exists(obj_pl)) |
4 |
return; |
5 |
if point_in_rectangle(obj_pl.x, obj_pl.y, x_min[0], y_min[0], x_max[0], y_max[0]) |
6 |
current_area = 0 |
7 |
else if point_in_rectangle(obj_pl.x, obj_pl.y, x_min[1], y_min[1], x_max[1], y_max[1]) |
8 |
current_area = 1 |
9 |
else if point_in_rectangle(obj_pl.x, obj_pl.y, x_min[2], y_min[2], x_max[2], y_max[2]) |
10 |
current_area = 2 |
11 |
else if point_in_rectangle(obj_pl.x, obj_pl.y, x_min[3], y_min[3], x_max[3], y_max[3]) |
12 |
current_area = 3 |
13 |
else if point_in_rectangle(obj_pl.x, obj_pl.y, x_min[4], y_min[4], x_max[4], y_max[4]) |
14 |
current_area = 4 |
15 |
else if point_in_rectangle(obj_pl.x, obj_pl.y, x_min[5], y_min[5], x_max[5], y_max[5]) |
16 |
current_area = 5 |
17 |
var cam_x = obj_pl.x - cam_width_half + x_offset |
18 |
var cam_y = obj_pl.y + 30 - cam_height_half |
19 |
var cam_x_min = x_min[current_area] - 60 |
20 |
var cam_y_min = y_min[current_area] - 35 |
21 |
var cam_x_max = x_max[current_area] - 120 - 160 |
22 |
var cam_y_max = y_max[current_area] + 95 |
23 |
camera_set_view_pos(view_camera[0], clamp(cam_x, cam_x_min, cam_x_max), clamp(cam_y, cam_y_min, cam_y_max)) |