1 | if live_call() |
2 | return global.live_result; |
3 | if (instance_number(obj_flowey_world_controller) > 1) |
4 | { |
5 | instance_destroy() |
6 | return; |
7 | } |
8 | global.cutscene = true |
9 | scene = 0 |
10 | cutscene_timer = 0 |
11 | tori_dialogue = 0 |
12 | overlay_alpha = 0 |
13 | white_overlay_alpha = 0 |
14 | shake_intensity = 0 |
15 | obj_pl.image_alpha = 0 |
16 | obj_pl.x = 184 |
17 | obj_pl.y = 651 |
18 | obj_pl.direction = 270 |
19 | depth = -999999 |
20 | battle_surf = surface_create(640, 480) |
21 | clover_hurt_count = 3 |