| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
depth = -999999; |
| 4 |
switch (scene) |
| 5 |
{ |
| 6 |
case 0: |
| 7 |
entrance_sound = audio_play_sound(snd_flowey_world_entrance, 1, 0); |
| 8 |
cutscene_advance(); |
| 9 |
break; |
| 10 |
case 1: |
| 11 |
var sound_percentage = audio_sound_get_track_position(entrance_sound) / audio_sound_length(entrance_sound); |
| 12 |
var ef_distort = layer_get_fx("distort"); |
| 13 |
var ef_scr = layer_get_fx("pixelate"); |
| 14 |
fx_set_parameter(ef_distort, "g_DistortAmount", 40 - (sound_percentage * 40)); |
| 15 |
fx_set_parameter(ef_scr, "g_CellSize", 15 - (sound_percentage * 15)); |
| 16 |
if (!audio_is_playing(entrance_sound)) |
| 17 |
{ |
| 18 |
layer_set_visible("pixelate", false); |
| 19 |
layer_set_visible("distort", false); |
| 20 |
cutscene_advance(); |
| 21 |
} |
| 22 |
break; |
| 23 |
case 2: |
| 24 |
cutscene_wait(1.5); |
| 25 |
break; |
| 26 |
case 3: |
| 27 |
if (!instance_exists(obj_flowey_world_text)) |
| 28 |
{ |
| 29 |
var msg = instance_create_depth(0, 0, -9999, obj_flowey_world_text); |
| 30 |
with (msg) |
| 31 |
{ |
| 32 |
message[0] = "* You see, I've been# watching you for a# while."; |
| 33 |
message[1] = "* Gosh, what run is it?# Gotta be in the hundreds."; |
| 34 |
message[2] = "* I've almost lost count!# Haha..."; |
| 35 |
soundfont = 96; |
| 36 |
} |
| 37 |
} |
| 38 |
if (!global.dialogue_open) |
| 39 |
cutscene_advance(); |
| 40 |
break; |
| 41 |
case 4: |
| 42 |
actor_toriel = instance_create(obj_pl.x, obj_pl.y + 100, obj_toriel_npc); |
| 43 |
cutscene_music = audio_play_sound(mus_flowey_world, 1, 1); |
| 44 |
cutscene_advance(); |
| 45 |
break; |
| 46 |
case 5: |
| 47 |
cutscene_npc_walk(actor_toriel, obj_pl.x, obj_pl.y + 30, 1, "x", "up"); |
| 48 |
break; |
| 49 |
case 6: |
| 50 |
if (cutscene_wait(1)) |
| 51 |
{ |
| 52 |
obj_clovsleep_flashback.is_active = true; |
| 53 |
cutscene_advance(6.5); |
| 54 |
} |
| 55 |
break; |
| 56 |
case 6.5: |
| 57 |
if (cutscene_wait(1)) |
| 58 |
cutscene_advance(7); |
| 59 |
break; |
| 60 |
case 7: |
| 61 |
if (!instance_exists(obj_flowey_world_text)) |
| 62 |
{ |
| 63 |
var msg = instance_create_depth(0, 0, -9999, obj_flowey_world_text); |
| 64 |
with (msg) |
| 65 |
{ |
| 66 |
talker[0] = 1159; |
| 67 |
message[0] = "* Ah! Hello!"; |
| 68 |
message[1] = "* Are you all right?"; |
| 69 |
message[2] = "* You must be wondering# what is going on..."; |
| 70 |
message[3] = "* I am TORIEL, caretaker# of the RUINS."; |
| 71 |
soundfont = 97; |
| 72 |
} |
| 73 |
} |
| 74 |
if (obj_flowey_world_text.message_current >= 3) |
| 75 |
cutscene_wait(1.5); |
| 76 |
break; |
| 77 |
case 8: |
| 78 |
cutscene_sfx_play(650, 1); |
| 79 |
instance_create_depth(0, 0, 0, obj_flashback_transition_glitch); |
| 80 |
break; |
| 81 |
case 9: |
| 82 |
instance_destroy(obj_flowey_world_text); |
| 83 |
obj_pl.x = 40; |
| 84 |
obj_pl.y = 192; |
| 85 |
obj_pl.direction = 0; |
| 86 |
actor_toriel.x = 248; |
| 87 |
actor_toriel.y = 193; |
| 88 |
actor_toriel.npc_direction = "left"; |
| 89 |
actor_toriel.up_sprite_idle = 300; |
| 90 |
cutscene_advance(); |
| 91 |
break; |
| 92 |
case 10: |
| 93 |
cutscene_wait(2); |
| 94 |
break; |
| 95 |
case 11: |
| 96 |
if (!instance_exists(obj_flowey_world_text)) |
| 97 |
{ |
| 98 |
var msg = instance_create_depth(0, 0, -9999, obj_flowey_world_text); |
| 99 |
with (msg) |
| 100 |
{ |
| 101 |
message[0] = "* I let you carry on# your merry way so# many times."; |
| 102 |
soundfont = 96; |
| 103 |
} |
| 104 |
} |
| 105 |
if (!global.dialogue_open) |
| 106 |
{ |
| 107 |
scr_cutscene_end(); |
| 108 |
cutscene_advance(); |
| 109 |
} |
| 110 |
break; |
| 111 |
case 12: |
| 112 |
if (actor_toriel.interact) |
| 113 |
{ |
| 114 |
if (!instance_exists(obj_flowey_world_text)) |
| 115 |
{ |
| 116 |
global.cutscene = true; |
| 117 |
var msg = instance_create_depth(0, 0, -9999, obj_flowey_world_text); |
| 118 |
with (msg) |
| 119 |
{ |
| 120 |
if (other.tori_dialogue == 0) |
| 121 |
{ |
| 122 |
other.tori_dialogue = 1; |
| 123 |
message[0] = "* Go on, press the# switch on the left."; |
| 124 |
talker[0] = 1159; |
| 125 |
skippable = true; |
| 126 |
} |
| 127 |
else |
| 128 |
{ |
| 129 |
message[0] = "* You do know which# way left is, do# you not?"; |
| 130 |
message[1] = "* Press the switch that# I labelled for you."; |
| 131 |
talker[0] = 1159; |
| 132 |
skippable = true; |
| 133 |
} |
| 134 |
soundfont = 97; |
| 135 |
} |
| 136 |
} |
| 137 |
} |
| 138 |
if (!global.dialogue_open) |
| 139 |
global.cutscene = false; |
| 140 |
x_offset_prev = 0; |
| 141 |
break; |
| 142 |
case 13: |
| 143 |
obj_flowey_world_camera.x_offset = 0; |
| 144 |
obj_flowey_world_camera.x_offset = choose(-5, 5); |
| 145 |
if (obj_flowey_world_camera.x_offset == x_offset_prev) |
| 146 |
obj_flowey_world_camera.x_offset *= -1; |
| 147 |
if (cutscene_wait(0.5)) |
| 148 |
obj_flowey_world_camera.x_offset = 0; |
| 149 |
break; |
| 150 |
case 14: |
| 151 |
if (actor_toriel.interact) |
| 152 |
{ |
| 153 |
if (!instance_exists(obj_flowey_world_text)) |
| 154 |
{ |
| 155 |
var msg = instance_create_depth(0, 0, -9999, obj_flowey_world_text); |
| 156 |
with (msg) |
| 157 |
{ |
| 158 |
talker[0] = 1159; |
| 159 |
message[0] = "* Splendid!"; |
| 160 |
message[1] = "* I am proud of you,# little one."; |
| 161 |
soundfont = 97; |
| 162 |
} |
| 163 |
} |
| 164 |
} |
| 165 |
if (!global.dialogue_open) |
| 166 |
cutscene_advance(); |
| 167 |
break; |
| 168 |
case 15: |
| 169 |
cutscene_sfx_play(650, 1); |
| 170 |
instance_create_depth(0, 0, 0, obj_flashback_transition_glitch); |
| 171 |
break; |
| 172 |
case 16: |
| 173 |
obj_pl.x = 500; |
| 174 |
obj_pl.y = 220; |
| 175 |
obj_pl.direction = 0; |
| 176 |
actor_toriel.x = 560; |
| 177 |
actor_toriel.y = 180; |
| 178 |
actor_toriel.npc_direction = "down"; |
| 179 |
scr_cutscene_end(); |
| 180 |
cutscene_advance(); |
| 181 |
break; |
| 182 |
case 17: |
| 183 |
if (actor_toriel.interact) |
| 184 |
{ |
| 185 |
if (!instance_exists(obj_flowey_world_text)) |
| 186 |
{ |
| 187 |
global.cutscene = true; |
| 188 |
var msg = instance_create_depth(0, 0, -9999, obj_flowey_world_text); |
| 189 |
with (msg) |
| 190 |
{ |
| 191 |
message[0] = "* Go ahead and# push the rock!"; |
| 192 |
talker[0] = 1159; |
| 193 |
skippable = true; |
| 194 |
soundfont = 97; |
| 195 |
} |
| 196 |
} |
| 197 |
if (!global.dialogue_open) |
| 198 |
global.cutscene = false; |
| 199 |
} |
| 200 |
break; |
| 201 |
case 18: |
| 202 |
scr_cutscene_start(); |
| 203 |
obj_flowey_world_camera.x_offset = 0; |
| 204 |
obj_flowey_world_camera.x_offset = choose(-5, 5); |
| 205 |
if (obj_flowey_world_camera.x_offset == x_offset_prev) |
| 206 |
obj_flowey_world_camera.x_offset *= -1; |
| 207 |
if (cutscene_wait(0.5)) |
| 208 |
obj_flowey_world_camera.x_offset = 0; |
| 209 |
break; |
| 210 |
case 19: |
| 211 |
if (!instance_exists(obj_flowey_world_text)) |
| 212 |
{ |
| 213 |
var msg = instance_create_depth(0, 0, -9999, obj_flowey_world_text); |
| 214 |
with (msg) |
| 215 |
{ |
| 216 |
talker[0] = 1159; |
| 217 |
message[0] = "* You are learning# so much, my child!"; |
| 218 |
soundfont = 97; |
| 219 |
} |
| 220 |
} |
| 221 |
if (!global.dialogue_open) |
| 222 |
cutscene_advance(); |
| 223 |
break; |
| 224 |
case 20: |
| 225 |
instance_create_depth(0, 0, 0, obj_flashback_transition_glitch); |
| 226 |
cutscene_advance(); |
| 227 |
exit; |
| 228 |
break; |
| 229 |
case 21: |
| 230 |
cutscene_npc_set_sprites(1159, 3135, 59, 2613, 3261, 3135, 59, 2613, 3261); |
| 231 |
obj_pl.x = 896; |
| 232 |
obj_pl.y = 288; |
| 233 |
obj_pl.image_alpha = 0; |
| 234 |
actor_toriel.x = 896; |
| 235 |
actor_toriel.y = 288; |
| 236 |
actor_toriel.npc_direction = "right"; |
| 237 |
actor_toriel.sprite_index = spr_toriel_down_hold; |
| 238 |
break; |
| 239 |
case 22: |
| 240 |
cutscene_npc_walk(actor_toriel, 946, 288, 1, "x", "up", -4, 946, 192, 1028, 192, 1028, 288); |
| 241 |
cutscene_wait(1.25); |
| 242 |
break; |
| 243 |
case 23: |
| 244 |
if (!instance_exists(obj_flowey_world_text)) |
| 245 |
{ |
| 246 |
var msg = instance_create_depth(0, 0, -9999, obj_flowey_world_text); |
| 247 |
with (msg) |
| 248 |
{ |
| 249 |
message[0] = "* I watched the same# childish behavior play# out over..."; |
| 250 |
soundfont = 96; |
| 251 |
} |
| 252 |
} |
| 253 |
if (!global.dialogue_open) |
| 254 |
cutscene_advance(); |
| 255 |
break; |
| 256 |
case 24: |
| 257 |
cutscene_wait(1.8); |
| 258 |
break; |
| 259 |
case 25: |
| 260 |
instance_create_depth(0, 0, 0, obj_flashback_transition_glitch); |
| 261 |
cutscene_advance(); |
| 262 |
break; |
| 263 |
case 26: |
| 264 |
cutscene_npc_set_sprites(1159, 3135, 2788, 2613, 3261, 3135, 2788, 2613, 3261); |
| 265 |
actor_toriel.x = 1215; |
| 266 |
actor_toriel.y = 200; |
| 267 |
actor_toriel.npc_direction = "right"; |
| 268 |
obj_toriel_npc.current_destination = 0; |
| 269 |
cutscene_advance(); |
| 270 |
break; |
| 271 |
case 27: |
| 272 |
cutscene_npc_walk(actor_toriel, 1460, 200, 1, "x", "right"); |
| 273 |
cutscene_wait(1); |
| 274 |
break; |
| 275 |
case 28: |
| 276 |
if (!instance_exists(obj_flowey_world_text)) |
| 277 |
{ |
| 278 |
var msg = instance_create_depth(0, 0, -9999, obj_flowey_world_text); |
| 279 |
with (msg) |
| 280 |
{ |
| 281 |
message[0] = "* And over..."; |
| 282 |
soundfont = 96; |
| 283 |
} |
| 284 |
} |
| 285 |
if (!global.dialogue_open) |
| 286 |
cutscene_advance(); |
| 287 |
break; |
| 288 |
case 29: |
| 289 |
cutscene_wait(1); |
| 290 |
break; |
| 291 |
case 30: |
| 292 |
instance_create_depth(0, 0, 0, obj_flashback_transition_glitch); |
| 293 |
cutscene_advance(); |
| 294 |
break; |
| 295 |
case 31: |
| 296 |
actor_toriel.x = 1560; |
| 297 |
actor_toriel.y = 200; |
| 298 |
actor_toriel.npc_direction = "right"; |
| 299 |
cutscene_advance(); |
| 300 |
obj_toriel_npc.current_destination = 0; |
| 301 |
break; |
| 302 |
case 32: |
| 303 |
cutscene_npc_walk(actor_toriel, 1640, 200, 1, "x", "right"); |
| 304 |
break; |
| 305 |
case 33: |
| 306 |
cutscene_wait(0.5); |
| 307 |
break; |
| 308 |
case 34: |
| 309 |
if (obj_flowey_world_blook.image_alpha > 0) |
| 310 |
obj_flowey_world_blook.image_alpha -= 0.1; |
| 311 |
else |
| 312 |
cutscene_advance(); |
| 313 |
break; |
| 314 |
case 35: |
| 315 |
cutscene_wait(0.25); |
| 316 |
break; |
| 317 |
case 36: |
| 318 |
cutscene_npc_walk(actor_toriel, 1740, 164, 1, "x", "up"); |
| 319 |
cutscene_advance(); |
| 320 |
break; |
| 321 |
case 37: |
| 322 |
if (!instance_exists(obj_flowey_world_text)) |
| 323 |
{ |
| 324 |
var msg = instance_create_depth(0, 0, -9999, obj_flowey_world_text); |
| 325 |
with (msg) |
| 326 |
{ |
| 327 |
message[0] = "* And over."; |
| 328 |
soundfont = 96; |
| 329 |
} |
| 330 |
} |
| 331 |
if (!global.dialogue_open) |
| 332 |
cutscene_advance(); |
| 333 |
break; |
| 334 |
case 38: |
| 335 |
cutscene_wait(0.5); |
| 336 |
break; |
| 337 |
case 39: |
| 338 |
if (overlay_alpha < 0.99) |
| 339 |
overlay_alpha = lerp(overlay_alpha, 1, 0.05); |
| 340 |
else |
| 341 |
cutscene_advance(); |
| 342 |
break; |
| 343 |
case 40: |
| 344 |
cutscene_wait(1); |
| 345 |
break; |
| 346 |
case 41: |
| 347 |
if (!instance_exists(obj_flowey_world_text)) |
| 348 |
{ |
| 349 |
var msg = instance_create_depth(0, 0, -9999, obj_flowey_world_text); |
| 350 |
with (msg) |
| 351 |
{ |
| 352 |
message[0] = "* Sure, small decisions# here and there would# vary but..."; |
| 353 |
soundfont = 96; |
| 354 |
} |
| 355 |
} |
| 356 |
if (!global.dialogue_open) |
| 357 |
cutscene_advance(); |
| 358 |
break; |
| 359 |
case 42: |
| 360 |
cutscene_wait(0.5); |
| 361 |
break; |
| 362 |
case 43: |
| 363 |
room = rm_flashback_02; |
| 364 |
obj_pl.x = 160; |
| 365 |
obj_pl.y = 100; |
| 366 |
cutscene_advance(); |
| 367 |
break; |
| 368 |
case 44: |
| 369 |
if (overlay_alpha > 0.01) |
| 370 |
{ |
| 371 |
overlay_alpha = lerp(overlay_alpha, 0, 0.05); |
| 372 |
} |
| 373 |
else |
| 374 |
{ |
| 375 |
overlay_alpha = 0; |
| 376 |
cutscene_advance(); |
| 377 |
} |
| 378 |
break; |
| 379 |
case 45: |
| 380 |
cutscene_wait(1); |
| 381 |
break; |
| 382 |
case 46: |
| 383 |
if (!instance_exists(obj_flowey_world_text)) |
| 384 |
{ |
| 385 |
var msg = instance_create_depth(0, 0, -9999, obj_flowey_world_text); |
| 386 |
with (msg) |
| 387 |
{ |
| 388 |
message[0] = "* The journey would always# end with you ignorantly# living with Toriel."; |
| 389 |
message[1] = "* I had to interfere."; |
| 390 |
soundfont = 96; |
| 391 |
} |
| 392 |
} |
| 393 |
if (!global.dialogue_open) |
| 394 |
cutscene_advance(); |
| 395 |
break; |
| 396 |
case 47: |
| 397 |
cutscene_wait(1); |
| 398 |
break; |
| 399 |
case 48: |
| 400 |
obj_chairiel.can_talk = false; |
| 401 |
if (overlay_alpha < 0.99) |
| 402 |
overlay_alpha = lerp(overlay_alpha, 1, 0.05); |
| 403 |
else |
| 404 |
cutscene_advance(); |
| 405 |
break; |
| 406 |
case 49: |
| 407 |
cutscene_wait(1); |
| 408 |
break; |
| 409 |
case 50: |
| 410 |
if (!instance_exists(obj_flowey_world_text)) |
| 411 |
{ |
| 412 |
var msg = instance_create_depth(0, 0, -9999, obj_flowey_world_text); |
| 413 |
with (msg) |
| 414 |
{ |
| 415 |
message[0] = "* At first, my efforts# seemed to work."; |
| 416 |
soundfont = 96; |
| 417 |
} |
| 418 |
} |
| 419 |
if (!global.dialogue_open) |
| 420 |
cutscene_advance(); |
| 421 |
break; |
| 422 |
case 51: |
| 423 |
actor_toriel = instance_create(480, 70, obj_toriel_npc); |
| 424 |
actor_toriel.npc_direction = "up"; |
| 425 |
obj_pl.x = 480; |
| 426 |
obj_pl.y = 130; |
| 427 |
obj_pl.direction = 90; |
| 428 |
obj_pl.image_alpha = 1; |
| 429 |
cutscene_advance(); |
| 430 |
break; |
| 431 |
case 52: |
| 432 |
if (overlay_alpha > 0.01) |
| 433 |
{ |
| 434 |
overlay_alpha = lerp(overlay_alpha, 0, 0.05); |
| 435 |
} |
| 436 |
else |
| 437 |
{ |
| 438 |
overlay_alpha = 0; |
| 439 |
music_stop_noloop = false; |
| 440 |
instance_create(0, 0, obj_flashback_02_toriel_mini_cutscene); |
| 441 |
cutscene_advance(); |
| 442 |
} |
| 443 |
break; |
| 444 |
case 53: |
| 445 |
cutscene_wait(1); |
| 446 |
break; |
| 447 |
case 54: |
| 448 |
if (!instance_exists(obj_flowey_world_text)) |
| 449 |
{ |
| 450 |
var msg = instance_create_depth(0, 0, -9999, obj_flowey_world_text); |
| 451 |
with (msg) |
| 452 |
{ |
| 453 |
message[0] = "* Tensions rose and you# left the Ruins."; |
| 454 |
message[1] = "* But then, other# issues crept up..."; |
| 455 |
} |
| 456 |
} |
| 457 |
else if (obj_flowey_world_text.message_current >= 1 && !music_stop_noloop) |
| 458 |
{ |
| 459 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (cutscene_music, 500); |
| 460 |
music_stop_noloop = true; |
| 461 |
} |
| 462 |
if (!global.dialogue_open) |
| 463 |
cutscene_advance(); |
| 464 |
break; |
| 465 |
case 55: |
| 466 |
cutscene_wait(1); |
| 467 |
break; |
| 468 |
case 56: |
| 469 |
if (overlay_alpha < 0.99) |
| 470 |
{ |
| 471 |
overlay_alpha = lerp(overlay_alpha, 1, 0.05); |
| 472 |
} |
| 473 |
else |
| 474 |
{ |
| 475 |
instance_destroy(obj_flashback_02_toriel_mini_cutscene); |
| 476 |
cutscene_advance(); |
| 477 |
} |
| 478 |
break; |
| 479 |
case 57: |
| 480 |
cutscene_wait(0.5); |
| 481 |
break; |
| 482 |
case 58: |
| 483 |
if (!instance_exists(obj_flowey_world_text)) |
| 484 |
{ |
| 485 |
var msg = instance_create_depth(0, 0, -9999, obj_flowey_world_text); |
| 486 |
with (msg) |
| 487 |
{ |
| 488 |
message[0] = "* No matter how many# times you journeyed on..."; |
| 489 |
keep_on_screen = true; |
| 490 |
} |
| 491 |
} |
| 492 |
if (cutscene_wait(2.5)) |
| 493 |
cutscene_music = audio_play_sound(mus_flowey_soundscape, 1, 0); |
| 494 |
break; |
| 495 |
case 59: |
| 496 |
cutscene_advance(); |
| 497 |
break; |
| 498 |
case 60: |
| 499 |
obj_pl.x = 740; |
| 500 |
obj_pl.y = 80; |
| 501 |
obj_pl.direction = 0; |
| 502 |
cutscene_advance(); |
| 503 |
break; |
| 504 |
case 61: |
| 505 |
if (overlay_alpha > 0.01) |
| 506 |
{ |
| 507 |
overlay_alpha = lerp(overlay_alpha, 0, 0.1); |
| 508 |
} |
| 509 |
else |
| 510 |
{ |
| 511 |
overlay_alpha = 0; |
| 512 |
with (obj_flowey_world_stalagmites) |
| 513 |
active = true; |
| 514 |
global.dialogue_open = false; |
| 515 |
cutscene_advance(); |
| 516 |
scr_cutscene_end(); |
| 517 |
} |
| 518 |
break; |
| 519 |
case 62: |
| 520 |
if (instance_exists(obj_heart_flowey_world_split)) |
| 521 |
cutscene_advance(); |
| 522 |
break; |
| 523 |
case 63: |
| 524 |
cutscene_wait(4); |
| 525 |
break; |
| 526 |
case 64: |
| 527 |
if (!instance_exists(obj_flowey_world_text)) |
| 528 |
{ |
| 529 |
var msg = instance_create_depth(0, 0, -9999, obj_flowey_world_text); |
| 530 |
with (msg) |
| 531 |
{ |
| 532 |
message[0] = "* You always died."; |
| 533 |
keep_on_screen = true; |
| 534 |
} |
| 535 |
} |
| 536 |
cutscene_wait(2.5); |
| 537 |
break; |
| 538 |
case 65: |
| 539 |
cutscene_advance(); |
| 540 |
break; |
| 541 |
case 66: |
| 542 |
obj_pl.x = 1140; |
| 543 |
obj_pl.y = 100; |
| 544 |
obj_pl.direction = 0; |
| 545 |
cutscene_advance(); |
| 546 |
break; |
| 547 |
case 67: |
| 548 |
if (overlay_alpha > 0.01) |
| 549 |
{ |
| 550 |
overlay_alpha = lerp(overlay_alpha, 0, 0.2); |
| 551 |
} |
| 552 |
else |
| 553 |
{ |
| 554 |
overlay_alpha = 0; |
| 555 |
instance_create(0, 0, obj_flowey_world_spear_spawner); |
| 556 |
scr_cutscene_end(); |
| 557 |
cutscene_advance(); |
| 558 |
} |
| 559 |
break; |
| 560 |
case 68: |
| 561 |
if (instance_exists(obj_heart_flowey_world_split)) |
| 562 |
cutscene_advance(); |
| 563 |
break; |
| 564 |
case 69: |
| 565 |
cutscene_wait(3); |
| 566 |
break; |
| 567 |
case 70: |
| 568 |
obj_pl.x = 2320; |
| 569 |
obj_pl.y = 100; |
| 570 |
obj_pl.direction = 0; |
| 571 |
cutscene_advance(); |
| 572 |
break; |
| 573 |
case 71: |
| 574 |
if (overlay_alpha > 0.01) |
| 575 |
{ |
| 576 |
overlay_alpha = lerp(overlay_alpha, 0, 0.2); |
| 577 |
} |
| 578 |
else |
| 579 |
{ |
| 580 |
overlay_alpha = 0; |
| 581 |
cutscene_advance(); |
| 582 |
scr_cutscene_end(); |
| 583 |
} |
| 584 |
break; |
| 585 |
case 72: |
| 586 |
show_debug_message(obj_flowey_world_camera.x_min[4]); |
| 587 |
if (obj_pl.x < 2084) |
| 588 |
{ |
| 589 |
with (obj_flowey_world_lasers) |
| 590 |
lasers_activate = true; |
| 591 |
cutscene_advance(); |
| 592 |
} |
| 593 |
break; |
| 594 |
case 73: |
| 595 |
if (obj_flowey_world_lasers.lasers_active == true) |
| 596 |
{ |
| 597 |
instance_create_depth(obj_pl.x, obj_pl.y, obj_pl.depth, obj_flowey_world_clover_dead); |
| 598 |
cutscene_advance(); |
| 599 |
} |
| 600 |
break; |
| 601 |
case 74: |
| 602 |
cutscene_wait(1); |
| 603 |
break; |
| 604 |
case 75: |
| 605 |
instance_create_depth(camera_get_view_x(view_camera[0]) + 160, camera_get_view_y(view_camera[0]) + 80, obj_flowey_world_controller.depth - 1, obj_heart_flowey_world_split_fast); |
| 606 |
instance_destroy(obj_flowey_world_clover_dead); |
| 607 |
cutscene_advance(); |
| 608 |
break; |
| 609 |
case 76: |
| 610 |
cutscene_wait(3); |
| 611 |
break; |
| 612 |
case 77: |
| 613 |
global.dialogue_open = false; |
| 614 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (cutscene_music, 500); |
| 615 |
cutscene_advance(); |
| 616 |
break; |
| 617 |
case 78: |
| 618 |
if (!instance_exists(obj_flowey_world_text)) |
| 619 |
{ |
| 620 |
var msg = instance_create_depth(0, 0, -9999, obj_flowey_world_text); |
| 621 |
with (msg) |
| 622 |
message[0] = "* I had to steer you# off the path of failure# as early as possible."; |
| 623 |
} |
| 624 |
if (cutscene_wait(3.5)) |
| 625 |
global.dialogue_open = false; |
| 626 |
break; |
| 627 |
case 79: |
| 628 |
room = rm_flashback_01; |
| 629 |
obj_pl.x = 196; |
| 630 |
obj_pl.y = 120; |
| 631 |
obj_pl.image_alpha = 0; |
| 632 |
cutscene_advance(); |
| 633 |
break; |
| 634 |
case 80: |
| 635 |
layer_set_visible("pixelate", false); |
| 636 |
layer_set_visible("distort", false); |
| 637 |
cutscene_instance_create(196, 122, 81); |
| 638 |
break; |
| 639 |
case 81: |
| 640 |
if (overlay_alpha > 0.01) |
| 641 |
{ |
| 642 |
overlay_alpha = lerp(overlay_alpha, 0, 0.05); |
| 643 |
} |
| 644 |
else |
| 645 |
{ |
| 646 |
overlay_alpha = 0; |
| 647 |
cutscene_advance(); |
| 648 |
} |
| 649 |
break; |
| 650 |
case 82: |
| 651 |
obj_tampering_flowey.is_active = true; |
| 652 |
cutscene_advance(); |
| 653 |
break; |
| 654 |
case 83: |
| 655 |
if (!instance_exists(obj_flowey_world_text)) |
| 656 |
{ |
| 657 |
var msg = instance_create_depth(0, 0, -9999, obj_flowey_world_text); |
| 658 |
with (msg) |
| 659 |
{ |
| 660 |
message[0] = "* So I tampered with# a little switch and..."; |
| 661 |
message[1] = "* Well, the rest# is history!"; |
| 662 |
} |
| 663 |
} |
| 664 |
if (!global.dialogue_open) |
| 665 |
cutscene_advance(); |
| 666 |
break; |
| 667 |
case 84: |
| 668 |
if (overlay_alpha < 0.99) |
| 669 |
overlay_alpha = lerp(overlay_alpha, 1, 0.05); |
| 670 |
else |
| 671 |
cutscene_advance(); |
| 672 |
break; |
| 673 |
case 85: |
| 674 |
room = rm_flashback_03; |
| 675 |
cutscene_wait(1.5); |
| 676 |
break; |
| 677 |
case 86: |
| 678 |
obj_pl.direction = 90; |
| 679 |
instance_create_depth(camera_get_view_x(view_camera[0]) + 160, camera_get_view_y(view_camera[0]) + 40, -99999, obj_flowey_rooftop_big); |
| 680 |
instance_create(camera_get_view_x(view_camera[0]) + 160, camera_get_view_y(view_camera[0]) + 180, obj_player_npc); |
| 681 |
cutscene_advance(); |
| 682 |
break; |
| 683 |
case 87: |
| 684 |
if (overlay_alpha > 0.01) |
| 685 |
{ |
| 686 |
overlay_alpha = lerp(overlay_alpha, 0, 0.05); |
| 687 |
} |
| 688 |
else |
| 689 |
{ |
| 690 |
noise_pop = 0; |
| 691 |
cutscene_advance(); |
| 692 |
} |
| 693 |
break; |
| 694 |
case 88: |
| 695 |
if (!instance_exists(obj_dialogue_flowey_alone)) |
| 696 |
msg_flowey = instance_create(x, y, obj_dialogue_flowey_alone); |
| 697 |
if (!global.dialogue_open) |
| 698 |
{ |
| 699 |
cutscene_advance(); |
| 700 |
return true; |
| 701 |
} |
| 702 |
var flowey_face; |
| 703 |
with (msg_flowey) |
| 704 |
{ |
| 705 |
sndfnt = 96; |
| 706 |
message[0] = "* ..."; |
| 707 |
message[1] = "* Oh come on! You're still here?"; |
| 708 |
message[2] = "* I thought at least my story# might bore you so much that# you'd give in!"; |
| 709 |
message[3] = "* You really wanna do this the# hard way? "; |
| 710 |
message[4] = "* Haha, alright then!"; |
| 711 |
message[5] = "* Let's have a little fun before# I absorb your SOUL for good!"; |
| 712 |
switch (message_current) |
| 713 |
{ |
| 714 |
case 0: |
| 715 |
flowey_face = 2930; |
| 716 |
break; |
| 717 |
case 1: |
| 718 |
flowey_face = 3495; |
| 719 |
break; |
| 720 |
case 2: |
| 721 |
flowey_face = 699; |
| 722 |
break; |
| 723 |
case 3: |
| 724 |
flowey_face = 3573; |
| 725 |
break; |
| 726 |
case 4: |
| 727 |
flowey_face = 1953; |
| 728 |
break; |
| 729 |
case 5: |
| 730 |
flowey_face = 2921; |
| 731 |
break; |
| 732 |
default: |
| 733 |
flowey_face = 1358; |
| 734 |
break; |
| 735 |
} |
| 736 |
switch (message_current) |
| 737 |
{ |
| 738 |
case 3: |
| 739 |
case 4: |
| 740 |
if (other.noise_pop < message_current) |
| 741 |
{ |
| 742 |
other.noise_pop = message_current; |
| 743 |
instance_create_depth(obj_flowey_rooftop_big.x, obj_flowey_rooftop_big.y, -999990, obj_flowey_rooftop_noise); |
| 744 |
} |
| 745 |
break; |
| 746 |
} |
| 747 |
if (message_current == 3) |
| 748 |
{ |
| 749 |
sndfnt = 664; |
| 750 |
shake = true; |
| 751 |
} |
| 752 |
else |
| 753 |
{ |
| 754 |
sndfnt = 96; |
| 755 |
shake = false; |
| 756 |
} |
| 757 |
} |
| 758 |
obj_flowey_rooftop_big.sprite_index = flowey_face; |
| 759 |
break; |
| 760 |
case 89: |
| 761 |
var x_original = obj_player_npc.xstart; |
| 762 |
var y_original = obj_player_npc.ystart; |
| 763 |
if (shake_intensity < 1) |
| 764 |
{ |
| 765 |
shake_intensity = lerp(shake_intensity, 1.1, 0.02); |
| 766 |
} |
| 767 |
else |
| 768 |
{ |
| 769 |
obj_player_npc.x = x_original; |
| 770 |
obj_player_npc.y = y_original; |
| 771 |
cutscene_advance(); |
| 772 |
exit; |
| 773 |
} |
| 774 |
obj_player_npc.x = x_original; |
| 775 |
obj_player_npc.y = y_original; |
| 776 |
obj_player_npc.x = x_original + random_range(shake_intensity, -shake_intensity); |
| 777 |
obj_player_npc.y = y_original + random_range(shake_intensity, -shake_intensity); |
| 778 |
break; |
| 779 |
case 90: |
| 780 |
clover_hurt_count -= 1; |
| 781 |
audio_play_sound(snd_hurt, 1, 0); |
| 782 |
cutscene_instance_create(obj_player_npc.x, obj_player_npc.y, 293); |
| 783 |
cutscene_screenshake(0.5, 2); |
| 784 |
cutscene_advance(90.5); |
| 785 |
break; |
| 786 |
case 90.5: |
| 787 |
if (clover_hurt_count > 0) |
| 788 |
{ |
| 789 |
if (cutscene_wait(1)) |
| 790 |
cutscene_advance(90); |
| 791 |
} |
| 792 |
else if (cutscene_wait(1.5)) |
| 793 |
{ |
| 794 |
cutscene_advance(91); |
| 795 |
} |
| 796 |
break; |
| 797 |
case 91: |
| 798 |
instance_create_depth((obj_player_npc.x + 1) * 2, obj_player_npc.y * 2, obj_player_npc.depth + 1, obj_heart_flowey_battle_dummy); |
| 799 |
with (obj_player_npc) |
| 800 |
{ |
| 801 |
scr_clover_defragmentscr_clover_defragmentfunction scr_clover_defragment()
{
if (live_call())
return global.live_result;
var width = sprite_get_width(sprite_index);
var height = sprite_get_height(sprite_index);
i_inc = width / 20;
j_inc = 2;
var x_left = x - sprite_xoffset;
var y_top = (y + sprite_yoffset) - sprite_height;
for (var j = 0; j < height; j += j_inc)
{
part = instance_create(x_left, y_top + j, obj_piece_clover);
with (part)
{
target_x = other.x;
target_y = other.y;
left = 0;
top = j;
self.width = width;
self.height = other.j_inc;
sprite_index = other.sprite_index;alarm[0]
if (j == 0)
event_perform(ev_alarm, 0);
}
}
} (); |
| 802 |
instance_destroy(obj_player_npc, false); |
| 803 |
} |
| 804 |
cutscene_advance(); |
| 805 |
break; |
| 806 |
case 92: |
| 807 |
cutscene_wait(3); |
| 808 |
break; |
| 809 |
case 93: |
| 810 |
with (obj_heart_flowey_battle_dummy) |
| 811 |
{ |
| 812 |
x = lerp(x, 320, 0.05); |
| 813 |
y = lerp(y, 320, 0.05); |
| 814 |
if (point_distance(x, y, 320, 320) < 1) |
| 815 |
other.scene++; |
| 816 |
} |
| 817 |
break; |
| 818 |
case 94: |
| 819 |
global.battle_enemy_name = "flowey"; |
| 820 |
global.battling_boss = true; |
| 821 |
global.battle_start = true; |
| 822 |
global.sound_carry_overworld = false; |
| 823 |
if (room != rm_death_screen) |
| 824 |
global.current_room_overworld = room_get_name(room); |
| 825 |
instance_destroy(obj_heart_flowey_battle_dummy); |
| 826 |
room_goto(rm_battle_flowey Flowey - Phase 1 Battle Room); |
| 827 |
obj_flowey_rooftop_big.persistent = true; |
| 828 |
obj_flowey_rooftop_big.image_xscale_base *= 2; |
| 829 |
obj_flowey_rooftop_big.image_yscale_base *= 2; |
| 830 |
obj_flowey_rooftop_big.x *= 2; |
| 831 |
obj_flowey_rooftop_big.y *= 2; |
| 832 |
cutscene_advance(); |
| 833 |
break; |
| 834 |
case 95: |
| 835 |
cutscene_wait(1); |
| 836 |
break; |
| 837 |
case 96: |
| 838 |
with (instance_create_depth(obj_flowey_rooftop_big.x, obj_flowey_rooftop_big.y, -999990, obj_flowey_rooftop_noise)) |
| 839 |
{ |
| 840 |
image_xscale *= 2; |
| 841 |
image_yscale *= 2; |
| 842 |
} |
| 843 |
obj_flowey_rooftop_big.image_alpha = 0; |
| 844 |
cutscene_advance(); |
| 845 |
break; |
| 846 |
case 97: |
| 847 |
cutscene_wait(0.5); |
| 848 |
break; |
| 849 |
case 98: |
| 850 |
instance_create_depth(obj_flowey_rooftop_big.x, 140, -999990, obj_battle_flowey_body_1); |
| 851 |
instance_create_depth(obj_flowey_rooftop_big.x, 140, -999991, obj_flowey_battle_noise); |
| 852 |
global.image_alpha_enemy_attacking_immunity = true; |
| 853 |
instance_destroy(obj_flowey_rooftop_big); |
| 854 |
cutscene_advance(); |
| 855 |
break; |
| 856 |
case 99: |
| 857 |
cutscene_wait(1); |
| 858 |
break; |
| 859 |
case 100: |
| 860 |
while (instance_number(obj_battle_enemy_attack_fpellets) < 5) |
| 861 |
instance_create_depth(obj_battle_flowey_body_1.x, obj_battle_flowey_body_1.y, -1000, obj_battle_enemy_attack_fpellets); |
| 862 |
fight_music = audio_play_sound(mus_flowey_final_boss_1_intro, 1, 0); |
| 863 |
cutscene_advance(); |
| 864 |
break; |
| 865 |
case 101: |
| 866 |
cutscene_wait(1); |
| 867 |
break; |
| 868 |
case 102: |
| 869 |
instance_create_depth(367, 110, -999, obj_quote_bubble_battle); |
| 870 |
instance_create_depth(0, 0, -9999, obj_quote_battle_flowey_final_1); |
| 871 |
cutscene_advance(); |
| 872 |
break; |
| 873 |
case 103: |
| 874 |
if (instance_exists(obj_quote_battle_flowey_final_1)) |
| 875 |
exit; |
| 876 |
with (obj_battle_enemy_attack_fpellets) |
| 877 |
{ |
| 878 |
move = true; |
| 879 |
depth = obj_battle_flowey_body_1.depth - 1; |
| 880 |
} |
| 881 |
glitch_number = 0; |
| 882 |
cutscene_advance(); |
| 883 |
break; |
| 884 |
case 104: |
| 885 |
var mus_pos = audio_sound_get_track_position(fight_music); |
| 886 |
var mus_length = audio_sound_length(fight_music); |
| 887 |
var glitch_out = false; |
| 888 |
switch (glitch_number) |
| 889 |
{ |
| 890 |
case 0: |
| 891 |
if (mus_pos >= 8.7) |
| 892 |
glitch_out = true; |
| 893 |
break; |
| 894 |
case 1: |
| 895 |
if (mus_pos >= 11.1) |
| 896 |
glitch_out = true; |
| 897 |
break; |
| 898 |
case 2: |
| 899 |
if (mus_pos >= 14.4) |
| 900 |
glitch_out = true; |
| 901 |
break; |
| 902 |
case 3: |
| 903 |
if (mus_pos >= 16.5) |
| 904 |
glitch_out = true; |
| 905 |
break; |
| 906 |
case 4: |
| 907 |
if (mus_pos >= 17.5) |
| 908 |
glitch_out = true; |
| 909 |
obj_battle_flowey_body_1.image_alpha = 0; |
| 910 |
break; |
| 911 |
case 5: |
| 912 |
if (mus_pos >= 17.6) |
| 913 |
glitch_out = true; |
| 914 |
break; |
| 915 |
case 6: |
| 916 |
if (mus_pos >= mus_length) |
| 917 |
{ |
| 918 |
glitch_out = true; |
| 919 |
white_overlay_alpha = 1; |
| 920 |
global.battle_music = audio_play_sound(mus_flowey_final_boss_1_main, 1, 1); |
| 921 |
cutscene_advance(); |
| 922 |
} |
| 923 |
break; |
| 924 |
} |
| 925 |
if (glitch_out == true) |
| 926 |
{ |
| 927 |
instance_create_depth(0, 0, -99999999, obj_flowey_battle_screen_glitch); |
| 928 |
glitch_number += 1; |
| 929 |
} |
| 930 |
break; |
| 931 |
case 105: |
| 932 |
obj_battle_flowey_body_1.image_alpha = 1; |
| 933 |
global.image_alpha_enemy_attacking = 1; |
| 934 |
cutscene_advance(); |
| 935 |
instance_create_depth(0, 0, 0, obj_battle_flowey_background_ui); |
| 936 |
instance_destroy(obj_dialogue_box_battle_transformation_any_out); |
| 937 |
with (obj_dialogue_box_battle_transformation_any) |
| 938 |
event_user(0); |
| 939 |
scr_savegame_floweyscr_savegame_floweyfunction scr_savegame_flowey()
{
ini_open("Save.sav");
ini_write_real("Save1", "pX", obj_pl.x);
ini_write_real("Save1", "pY", obj_pl.y);
ini_write_real("Save1", "dir", obj_pl.direction);
var SavedRoom = room;
ini_write_real("Save1", "HP", global.current_hp_self);
ini_write_real("Save1", "MAXHP", global.max_hp_self);
ini_write_real("Save1", "PP", global.current_pp_self);
ini_write_real("Save1", "MAXPP", global.max_pp_self);
ini_write_real("Save1", "SP", global.current_sp_self);
ini_write_real("Save1", "MAXSP", global.max_sp_self);
ini_write_real("Save1", "RP", global.current_rp_self);
ini_write_real("Save1", "MAXRP", global.max_rp_self);
ini_write_real("Save1", "AT - Primary", global.player_attack);
ini_write_real("Save1", "AT - Secondary", global.player_weapon_modifier_attack);
ini_write_real("Save1", "DFP", global.player_defense);
ini_write_real("Save1", "DFS", global.player_armor_modifier_defense);
ini_write_real("Save1", "LV", global.player_level);
ini_write_real("Save1", "EXP", global.player_exp);
ini_write_real("Save1", "Gold", global.player_gold);
ini_write_string("Save1", "Armor", global.player_armor);
ini_write_string("Save1", "Weapon", global.player_weapon);
ini_write_string("Save1", "Ammo", global.player_weapon_modifier);
ini_write_string("Save1", "Accessory", global.player_armor_modifier);
ini_write_string("Save1", "rmName", "???");
ini_write_string("Save1", "playerSprite", global.player_sprites);
ini_write_real("Save1", "playerCanRun", global.player_can_run);
if (global.party_member == -4)
ini_write_string("Save1", "Follower", "noone");
else
ini_write_string("Save1", "Follower", object_get_name(global.party_member));
ini_write_real("Save1", "Satchel", global.player_has_satchel);
ini_write_real("Save1", "FTravel", global.player_can_travel);
scr_determine_playtime();
ini_write_real("Playtime", "Seconds", global.elapsed_seconds);
var ds_list_encounters = ds_list_write(global.encounter_list);
ini_write_string("Encounters", "0", ds_list_encounters);
var ds_list_steal = ds_list_write(global.steal_list);
ini_write_string("Steal", "0", ds_list_steal);
var ds_list_fasttravel = ds_list_write(global.fast_travel_list);
ini_write_string("FastTravel", "0", ds_list_fasttravel);
var inv1 = global.item_slot[1];
ini_write_string("Items", "00", global.item_slot[1]);
ini_write_string("Items", "01", global.item_slot[2]);
ini_write_string("Items", "02", global.item_slot[3]);
ini_write_string("Items", "03", global.item_slot[4]);
ini_write_string("Items", "04", global.item_slot[5]);
ini_write_string("Items", "05", global.item_slot[6]);
ini_write_string("Items", "06", global.item_slot[7]);
ini_write_string("Items", "07", global.item_slot[8]);
var ds_list_string = ds_list_write(global.box_slot_list);
ini_write_string("DBox", "0", ds_list_string);
ini_write_real("Misc", "01", global.tinypuzzle);
for (var i = 0; i < array_length_1d(global.ruins_flag); i++)
ini_write_real("RuinsFlags", string(i), global.ruins_flag[i]);
for (var i = 0; i < array_length_1d(global.flag); i++)
ini_write_real("Flags", string(i), global.flag[i]);
for (var i = 0; i < array_length_1d(global.snowdin_flag); i++)
ini_write_real("SnowdinFlags", string(i), global.snowdin_flag[i]);
for (var i = 0; i < array_length_1d(global.dunes_flag); i++)
ini_write_real("DunesFlags", string(i), global.dunes_flag[i]);
for (var i = 0; i < array_length_1d(global.dunes_flag_ext); i++)
ini_write_real("DunesFlagsExt", string(i), global.dunes_flag_ext[i]);
for (var i = 0; i < array_length_1d(global.sworks_flag); i++)
ini_write_real("SworksFlags", string(i), global.sworks_flag[i]);
ini_write_string("SworksFlags", "code", global.factory_code);
ds_list_string = ds_list_write(global.factory_code_2);
ini_write_string("SworksFlags", "code2", ds_list_string);
ini_write_string("SworksFlags", "code3", global.factory_code_3);
ini_write_real("SworksFlags", "RbCount", global.sworks_robot_count);
for (var i = 0; i < global.sworks_robot_count; i++)
{
ini_write_real("RbSprite", string(i), global.sworks_robot_sprite[i]);
ini_write_real("RbX", string(i), global.sworks_robot_x[i]);
ini_write_real("RbY", string(i), global.sworks_robot_y[i]);
ini_write_real("RbD", string(i), global.sworks_robot_depth[i]);
ini_write_real("RbS", string(i), global.sworks_robot_scale[i]);
ini_write_real("RbA", string(i), global.sworks_robot_angle[i]);
}
ini_write_string("SworksFlags", "sworks_id", ds_grid_write(global.sworks_id_grid));
for (var i = 0; i < array_length_1d(global.item_stock); i++)
ini_write_real("ItemStock", string(i), global.item_stock[i]);
for (var i = 0; i < array_length_1d(global.hotland_flag); i++)
ini_write_real("HotlandFlags", string(i), global.hotland_flag[i]);
for (var i = 0; i < array_length_1d(global.flowey_flag); i++)
ini_write_real("FloweyFlags", string(i), global.flowey_flag[i]);
ini_write_real("FloweyFlags", "savenumber", global.flowey_save_number);
for (var i = 0; i < array_length_1d(global.extra_flag); i++)
ini_write_real("ExtraFlags", string(i), global.extra_flag[i]);
for (var i = 0; i < array_length_1d(global.mail_flag); i++)
ini_write_real("MailFlags", string(i), global.mail_flag[i]);
ds_list_string = ds_list_write(global.mail_list);
ini_write_string("Mail", "0", ds_list_string);
ds_list_string = ds_list_write(global.mail_unclaimed_list);
ini_write_string("MailUnclaimed", "0", ds_list_string);
ini_write_real("Mail", "1", global.mail_count);
for (var i = 0; i <= 5; i++)
ini_write_real("Misc", string(i + 2), global.sideNpc[i]);
var ds_map_string = ds_map_write(global.npc_map);
... (); |
| 940 |
break; |
| 941 |
case 106: |
| 942 |
white_overlay_alpha = lerp(white_overlay_alpha, 0, 0.2); |
| 943 |
if (white_overlay_alpha < 0.01) |
| 944 |
{ |
| 945 |
obj_battle_flowey_body_1.depth = 0; |
| 946 |
obj_battle_flowey_body_1.can_draw_ghost = true; |
| 947 |
global.image_alpha_enemy_attacking_immunity = false; |
| 948 |
instance_destroy(); |
| 949 |
exit; |
| 950 |
} |
| 951 |
break; |
| 952 |
} |
| 953 |
if (scene >= 21 && scene < 42) |
| 954 |
{ |
| 955 |
obj_pl.x = actor_toriel.x; |
| 956 |
obj_pl.y = actor_toriel.y; |
| 957 |
} |