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gml_Object_obj_flowey_world_lever_fake_Step_0

(view raw script w/o annotations or w/e)
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if (scr_interact
scr_interact

function scr_interact() //gml_Script_scr_interact { if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state) { var pl_dir = obj_pl.direction var pl_x = 0 var pl_y = 0 var check_distance_x = 0 var check_distance_y = 0 switch pl_dir { case 0: pl_x = obj_pl.bbox_right pl_y = obj_pl.bbox_top + 1 check_distance_x = 20 break case 180: pl_x = obj_pl.bbox_left pl_y = obj_pl.bbox_top + 1 check_distance_x = -20 break case 90: pl_x = obj_pl.x pl_y = obj_pl.bbox_top check_distance_y = -20 break case 270: pl_x = obj_pl.x pl_y = obj_pl.bbox_bottom check_distance_y = 20 break } if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false) return true; } }
() && keyboard_multicheck_pressed(0))
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{
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    if (!instance_exists(obj_flowey_world_text))
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    {
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        var msg = instance_create_depth(0, 0, -9999, obj_flowey_world_text)
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        with (msg)
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        {
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            talker[0] = 1159
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            message[0] = "* Oh no, my child! That#  is the wrong switch.	"
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            message[1] = "* I have labelled the one#  you need to flip."
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            soundfont = 97
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        }
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    }
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}