| 1 | 
        if (scene == 0 && scr_interactscr_interactfunction  scr_interact()
{
    if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
    {
        var pl_dir = obj_pl.direction;
        var pl_x = 0;
        var pl_y = 0;
        var check_distance_x = 0;
        var check_distance_y = 0;
        switch (pl_dir)
        {
            case 0:
                pl_x = obj_pl.bbox_right;
                pl_y = obj_pl.bbox_top + 1;
                check_distance_x = 20;
                break;
            case 180:
                pl_x = obj_pl.bbox_left;
                pl_y = obj_pl.bbox_top + 1;
                check_distance_x = -20;
                break;
            case 90:
                pl_x = obj_pl.x;
                pl_y = obj_pl.bbox_top;
                check_distance_y = -20;
                break;
            case 270:
                pl_x = obj_pl.x;
                pl_y = obj_pl.bbox_bottom;
                check_distance_y = 20;
                break;
        }
        if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
            return true;
    }
}  () && keyboard_multicheck_pressed(0))  | 
    
    
    
        | 2 | 
        { | 
    
    
    
        | 3 | 
            audio_play_sound(snd_switch, 1, 0);  | 
    
    
    
        | 4 | 
            image_index = 1;  | 
    
    
    
        | 5 | 
            audio_pause_sound(obj_flowey_world_controller.cutscene_music);  | 
    
    
    
        | 6 | 
            scene = 1;  | 
    
    
    
        | 7 | 
            scr_cutscene_start();  | 
    
    
    
        | 8 | 
        }  | 
    
    
    
        | 9 | 
        switch (scene)  | 
    
    
    
        | 10 | 
        { | 
    
    
    
        | 11 | 
            case 1:  | 
    
    
    
        | 12 | 
                pl_xstart = obj_pl.x;  | 
    
    
    
        | 13 | 
                cutscene_wait(3);  | 
    
    
    
        | 14 | 
                break;  | 
    
    
    
        | 15 | 
            case 2:  | 
    
    
    
        | 16 | 
                var snap_sound = audio_play_sound(snd_flowey_world_snap, 1, 0);  | 
    
    
    
        | 17 | 
                audio_sound_pitch(snap_sound, random_range(0.8, 1.2));  | 
    
    
    
        | 18 | 
                obj_pl.y += 20;  | 
    
    
    
        | 19 | 
                obj_pl.direction = 90;  | 
    
    
    
        | 20 | 
                if (obj_pl.y < 190)  | 
    
    
    
        | 21 | 
                { | 
    
    
    
        | 22 | 
                    cutscene_advance();  | 
    
    
    
        | 23 | 
                }  | 
    
    
    
        | 24 | 
                else  | 
    
    
    
        | 25 | 
                { | 
    
    
    
        | 26 | 
                    obj_pl.y = 190;  | 
    
    
    
        | 27 | 
                    cutscene_advance(4);  | 
    
    
    
        | 28 | 
                }  | 
    
    
    
        | 29 | 
                break;  | 
    
    
    
        | 30 | 
            case 3:  | 
    
    
    
        | 31 | 
                if (cutscene_wait(0.05))  | 
    
    
    
        | 32 | 
                    cutscene_advance(2);  | 
    
    
    
        | 33 | 
                break;  | 
    
    
    
        | 34 | 
            case 4:  | 
    
    
    
        | 35 | 
                var snap_sound = audio_play_sound(snd_flowey_world_snap, 1, 0);  | 
    
    
    
        | 36 | 
                audio_sound_pitch(snap_sound, random_range(0.8, 1.2));  | 
    
    
    
        | 37 | 
                obj_pl.x -= 20;  | 
    
    
    
        | 38 | 
                obj_pl.direction = 0;  | 
    
    
    
        | 39 | 
                if (obj_pl.x > 40)  | 
    
    
    
        | 40 | 
                { | 
    
    
    
        | 41 | 
                    cutscene_advance();  | 
    
    
    
        | 42 | 
                }  | 
    
    
    
        | 43 | 
                else  | 
    
    
    
        | 44 | 
                { | 
    
    
    
        | 45 | 
                    obj_pl.x = 40;  | 
    
    
    
        | 46 | 
                    cutscene_advance(6);  | 
    
    
    
        | 47 | 
                }  | 
    
    
    
        | 48 | 
                break;  | 
    
    
    
        | 49 | 
            case 5:  | 
    
    
    
        | 50 | 
                if (cutscene_wait(0.05))  | 
    
    
    
        | 51 | 
                    cutscene_advance(4);  | 
    
    
    
        | 52 | 
                break;  | 
    
    
    
        | 53 | 
            case 6:  | 
    
    
    
        | 54 | 
                audio_play_sound(snd_switch, 1, 0);  | 
    
    
    
        | 55 | 
                draw_overlay = true;  | 
    
    
    
        | 56 | 
                cutscene_advance();  | 
    
    
    
        | 57 | 
                break;  | 
    
    
    
        | 58 | 
            case 7:  | 
    
    
    
        | 59 | 
                cutscene_wait(2);  | 
    
    
    
        | 60 | 
                break;  | 
    
    
    
        | 61 | 
            case 8:  | 
    
    
    
        | 62 | 
                draw_overlay = false;  | 
    
    
    
        | 63 | 
                audio_resume_sound(obj_flowey_world_controller.cutscene_music);  | 
    
    
    
        | 64 | 
                scr_cutscene_end();  | 
    
    
    
        | 65 | 
                layer_set_visible("vines_lever", true); | 
    
    
    
        | 66 | 
                layer_set_visible("Decorations_hidable", false); | 
    
    
    
        | 67 | 
                cutscene_advance();  | 
    
    
    
        | 68 | 
                break;  | 
    
    
    
        | 69 | 
        }  |