1 |
if (scene == 0 && scr_interactscr_interactfunction scr_interact() //gml_Script_scr_interact
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state)
{
var pl_dir = obj_pl.direction
var pl_x = 0
var pl_y = 0
var check_distance_x = 0
var check_distance_y = 0
switch pl_dir
{
case 0:
pl_x = obj_pl.bbox_right
pl_y = obj_pl.bbox_top + 1
check_distance_x = 20
break
case 180:
pl_x = obj_pl.bbox_left
pl_y = obj_pl.bbox_top + 1
check_distance_x = -20
break
case 90:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_top
check_distance_y = -20
break
case 270:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_bottom
check_distance_y = 20
break
}
if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false)
return true;
}
} () && keyboard_multicheck_pressed(0)) |
2 |
{ |
3 |
audio_play_sound(snd_switch, 1, 0) |
4 |
image_index = 1 |
5 |
audio_pause_sound(obj_flowey_world_controller.cutscene_music) |
6 |
scene = 1 |
7 |
scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() //gml_Script_scr_cutscene_start
{
global.cutscene = true
obj_pl.state = gml_Script_scr_frozen_state
obj_pl.image_index = 0
obj_pl.image_speed = 0
} () |
8 |
} |
9 |
switch scene |
10 |
{ |
11 |
case 1: |
12 |
pl_xstart = obj_pl.x |
13 |
cutscene_wait(3) |
14 |
break |
15 |
case 2: |
16 |
var snap_sound = audio_play_sound(snd_flowey_world_snap, 1, 0) |
17 |
audio_sound_pitch(snap_sound, random_range(0.8, 1.2)) |
18 |
obj_pl.y += 20 |
19 |
obj_pl.direction = 90 |
20 |
if (obj_pl.y < 190) |
21 |
cutscene_advance() |
22 |
else |
23 |
{ |
24 |
obj_pl.y = 190 |
25 |
cutscene_advance(4) |
26 |
} |
27 |
break |
28 |
case 3: |
29 |
if cutscene_wait(0.05) |
30 |
cutscene_advance(2) |
31 |
break |
32 |
case 4: |
33 |
snap_sound = audio_play_sound(snd_flowey_world_snap, 1, 0) |
34 |
audio_sound_pitch(snap_sound, random_range(0.8, 1.2)) |
35 |
obj_pl.x -= 20 |
36 |
obj_pl.direction = 0 |
37 |
if (obj_pl.x > 40) |
38 |
cutscene_advance() |
39 |
else |
40 |
{ |
41 |
obj_pl.x = 40 |
42 |
cutscene_advance(6) |
43 |
} |
44 |
break |
45 |
case 5: |
46 |
if cutscene_wait(0.05) |
47 |
cutscene_advance(4) |
48 |
break |
49 |
case 6: |
50 |
audio_play_sound(snd_switch, 1, 0) |
51 |
draw_overlay = true |
52 |
cutscene_advance() |
53 |
break |
54 |
case 7: |
55 |
cutscene_wait(2) |
56 |
break |
57 |
case 8: |
58 |
draw_overlay = false |
59 |
audio_resume_sound(obj_flowey_world_controller.cutscene_music) |
60 |
scr_cutscene_end() |
61 |
layer_set_visible("vines_lever", true) |
62 |
layer_set_visible("Decorations_hidable", false) |
63 |
cutscene_advance() |
64 |
break |
65 |
} |