| 1 |
if (image_alpha < 1) |
| 2 |
image_alpha += 0.2; |
| 3 |
switch (scene) |
| 4 |
{ |
| 5 |
case 0: |
| 6 |
speed = -2.5; |
| 7 |
target_dir = point_direction(x, y, obj_pl.x, obj_pl.y); |
| 8 |
direction = target_dir; |
| 9 |
image_angle = direction; |
| 10 |
if (cutscene_wait(1)) |
| 11 |
audio_play_sound(snd_undertale_swoosh, 1, 0); |
| 12 |
break; |
| 13 |
case 1: |
| 14 |
var release_speed = speed_max; |
| 15 |
speed = lerp(speed, release_speed, 0.5); |
| 16 |
break; |
| 17 |
} |
| 18 |
if (place_meeting(x, y, obj_pl)) |
| 19 |
{ |
| 20 |
instance_destroy(obj_flowey_world_spear_spawner); |
| 21 |
speed = 0; |
| 22 |
if (!alarm[1]) |
| 23 |
alarm[1] = 30;gml_Object_obj_flowey_world_spear_Alarm_1.gmlinstance_create_depth(camera_get_view_x(view_camera[0]) + 160, camera_get_view_y(view_camera[0]) + 80, obj_flowey_world_controller.depth - 1, obj_heart_flowey_world_split_fast);
with (obj_flowey_world_spear)
instance_destroy();
obj_pl.image_alpha = 1;
instance_destroy(obj_flowey_world_clover_dead); |
| 24 |
if (!instance_exists(obj_flowey_world_clover_dead)) |
| 25 |
instance_create_depth(obj_pl.x, obj_pl.y, obj_pl.depth, obj_flowey_world_clover_dead); |
| 26 |
} |