1 | instance_create_depth(camera_get_view_x(view_camera[0]) + 160, camera_get_view_y(view_camera[0]) + 80, obj_flowey_world_controller.depth - 1, obj_heart_flowey_world_split_fast); |
2 | with (obj_flowey_world_spear) |
3 | instance_destroy(); |
4 | obj_pl.image_alpha = 1; |
5 | instance_destroy(obj_flowey_world_clover_dead); |