1 |
if live_call() |
2 |
return global.live_result; |
3 |
var battle_box = obj_dialogue_box_battle_transformation_any |
4 |
switch round(attack_tick) |
5 |
{ |
6 |
case 30: |
7 |
instance_create_depth((battle_box.bbox_left + 5), (battle_box.bbox_top - 24), -100, obj_martlet_attack_block_hurt) |
8 |
instance_create_depth((battle_box.bbox_left + 29), (battle_box.bbox_top - 24), -100, obj_martlet_attack_block_hurt) |
9 |
instance_create_depth((battle_box.bbox_left + 53), (battle_box.bbox_top - 24), -100, obj_martlet_attack_block) |
10 |
instance_create_depth((battle_box.bbox_left + 77), (battle_box.bbox_top - 24), -100, obj_martlet_attack_block_hurt) |
11 |
break |
12 |
case 36: |
13 |
instance_create_depth((battle_box.bbox_left + 29), (battle_box.bbox_top - 24), -100, obj_martlet_attack_glass) |
14 |
break |
15 |
case 42: |
16 |
instance_create_depth((battle_box.bbox_left + 5), (battle_box.bbox_top - 24), -100, obj_martlet_attack_block) |
17 |
instance_create_depth((battle_box.bbox_left + 29), (battle_box.bbox_top - 24), -100, obj_martlet_attack_block_hurt) |
18 |
instance_create_depth((battle_box.bbox_left + 53), (battle_box.bbox_top - 24), -100, obj_martlet_attack_block_hurt) |
19 |
instance_create_depth((battle_box.bbox_left + 77), (battle_box.bbox_top - 24), -100, obj_martlet_attack_block_hurt) |
20 |
break |
21 |
case 60: |
22 |
instance_create_depth((battle_box.bbox_left + 5), (battle_box.bbox_top - 24), -100, obj_martlet_attack_glass) |
23 |
instance_create_depth((battle_box.bbox_left + 29), (battle_box.bbox_top - 24), -100, obj_martlet_attack_glass) |
24 |
instance_create_depth((battle_box.bbox_left + 53), (battle_box.bbox_top - 24), -100, obj_martlet_attack_glass) |
25 |
instance_create_depth((battle_box.bbox_left + 77), (battle_box.bbox_top - 24), -100, obj_martlet_attack_glass) |
26 |
break |
27 |
case 70: |
28 |
instance_create_depth((battle_box.bbox_left + 5), (battle_box.bbox_top - 24), -100, obj_martlet_attack_block_hurt) |
29 |
instance_create_depth((battle_box.bbox_left + 29), (battle_box.bbox_top - 24), -100, obj_martlet_attack_glass) |
30 |
instance_create_depth((battle_box.bbox_left + 53), (battle_box.bbox_top - 24), -100, obj_martlet_attack_block_hurt) |
31 |
instance_create_depth((battle_box.bbox_left + 77), (battle_box.bbox_top - 24), -100, obj_martlet_attack_glass) |
32 |
break |
33 |
case 80: |
34 |
instance_create_depth((battle_box.bbox_left + 5), (battle_box.bbox_top - 24), -100, obj_martlet_attack_glass) |
35 |
instance_create_depth((battle_box.bbox_left + 29), (battle_box.bbox_top - 24), -100, obj_martlet_attack_block_hurt) |
36 |
instance_create_depth((battle_box.bbox_left + 53), (battle_box.bbox_top - 24), -100, obj_martlet_attack_glass) |
37 |
instance_create_depth((battle_box.bbox_left + 77), (battle_box.bbox_top - 24), -100, obj_martlet_attack_block_hurt) |
38 |
break |
39 |
case 95: |
40 |
instance_create_depth((battle_box.bbox_left + 5), (battle_box.bbox_top - 24), -100, obj_martlet_attack_block) |
41 |
instance_create_depth((battle_box.bbox_left + 29), (battle_box.bbox_top - 24), -100, obj_martlet_attack_block_hurt) |
42 |
instance_create_depth((battle_box.bbox_left + 53), (battle_box.bbox_top - 24), -100, obj_martlet_attack_block_hurt) |
43 |
instance_create_depth((battle_box.bbox_left + 77), (battle_box.bbox_top - 24), -100, obj_martlet_attack_block) |
44 |
break |
45 |
case 110: |
46 |
instance_create_depth((battle_box.bbox_left + 29), (battle_box.bbox_top - 24), -100, obj_martlet_attack_glass) |
47 |
instance_create_depth((battle_box.bbox_left + 53), (battle_box.bbox_top - 24), -100, obj_martlet_attack_glass) |
48 |
break |
49 |
case 118: |
50 |
instance_create_depth((battle_box.bbox_left + 5), (battle_box.bbox_top - 24), -100, obj_martlet_attack_block_hurt) |
51 |
instance_create_depth((battle_box.bbox_left + 29), (battle_box.bbox_top - 24), -100, obj_martlet_attack_block) |
52 |
instance_create_depth((battle_box.bbox_left + 53), (battle_box.bbox_top - 24), -100, obj_martlet_attack_block) |
53 |
instance_create_depth((battle_box.bbox_left + 77), (battle_box.bbox_top - 24), -100, obj_martlet_attack_block_hurt) |
54 |
break |
55 |
case 126: |
56 |
instance_create_depth((battle_box.bbox_left + 29), (battle_box.bbox_top - 24), -100, obj_martlet_attack_glass) |
57 |
instance_create_depth((battle_box.bbox_left + 53), (battle_box.bbox_top - 24), -100, obj_martlet_attack_glass) |
58 |
break |
59 |
case 150: |
60 |
instance_create_depth((battle_box.bbox_left + 5), (battle_box.bbox_top - 24), -100, obj_martlet_attack_block_arrow) |
61 |
instance_create_depth((battle_box.bbox_left + 29), (battle_box.bbox_top - 24), -100, obj_martlet_attack_block_arrow) |
62 |
instance_create_depth((battle_box.bbox_left + 53), (battle_box.bbox_top - 24), -100, obj_martlet_attack_block_arrow) |
63 |
instance_create_depth((battle_box.bbox_left + 77), (battle_box.bbox_top - 24), -100, obj_martlet_attack_block_arrow) |
64 |
with (obj_martlet_attack_block_arrow) |
65 |
arrow_dir = 180 |
66 |
break |
67 |
case 180: |
68 |
scr_battle_box_resize_midfightscr_battle_box_resize_midfightfunction scr_battle_box_resize_midfight() //gml_Script_scr_battle_box_resize_midfight
{
if instance_exists(obj_dialogue_box_battle_transformation_any)
{
with (obj_dialogue_box_battle_transformation_any)
{
battle_box_resize_midfight = true
battle_box_target_xscale = argument[0] / sprite_get_width(sprite_index)
battle_box_target_yscale = argument[1] / sprite_get_height(sprite_index)
if (argument_count > 2)
{
battle_box_target_x = argument[2]
battle_box_target_y = argument[3]
}
if (abs(image_xscale - battle_box_target_xscale) < 0.01 && abs(image_yscale - battle_box_target_yscale) < 0.01 && abs(x - battle_box_target_x) < 0.1 && abs(y - battle_box_target_y) < 0.1)
{
var box = obj_dialogue_box_battle_transformation_any
global.attack_surface_width = box.sprite_width - 8
global.attack_surface_height = box.sprite_height - 8
global.attack_surface_x = box.x - global.attack_surface_width * 0.5
global.attack_surface_y = box.y - global.attack_surface_height * 0.5
if surface_exists(global.attack_surface)
global.attack_surface = surface_create(global.attack_surface_width, global.attack_surface_height)
return true;
}
}
}
else
return false;
} (160, 106) |
69 |
break |
70 |
case 200: |
71 |
var block = instance_create_depth((battle_box.bbox_left - 24), (battle_box.bbox_top + 5), -100, obj_martlet_attack_block) |
72 |
block.direction = 0 |
73 |
block = instance_create_depth((battle_box.bbox_left - 24), (battle_box.bbox_top + 29), -100, obj_martlet_attack_block) |
74 |
block.direction = 0 |
75 |
block = instance_create_depth((battle_box.bbox_left - 24), (battle_box.bbox_top + 53), -100, obj_martlet_attack_block_hurt) |
76 |
block.direction = 0 |
77 |
block = instance_create_depth((battle_box.bbox_left - 24), (battle_box.bbox_top + 77), -100, obj_martlet_attack_block_hurt) |
78 |
block.direction = 0 |
79 |
break |
80 |
case 215: |
81 |
block = instance_create_depth((battle_box.bbox_left - 24), (battle_box.bbox_top + 5), -100, obj_martlet_attack_block_hurt) |
82 |
block.direction = 0 |
83 |
block = instance_create_depth((battle_box.bbox_left - 24), (battle_box.bbox_top + 29), -100, obj_martlet_attack_glass) |
84 |
block.direction = 0 |
85 |
block = instance_create_depth((battle_box.bbox_left - 24), (battle_box.bbox_top + 53), -100, obj_martlet_attack_glass) |
86 |
block.direction = 0 |
87 |
block = instance_create_depth((battle_box.bbox_left - 24), (battle_box.bbox_top + 77), -100, obj_martlet_attack_glass) |
88 |
block.direction = 0 |
89 |
break |
90 |
case 240: |
91 |
block = instance_create_depth((battle_box.bbox_left - 24), (battle_box.bbox_top + 5), -100, obj_martlet_attack_block_hurt) |
92 |
block.direction = 0 |
93 |
block = instance_create_depth((battle_box.bbox_left - 24), (battle_box.bbox_top + 29), -100, obj_martlet_attack_block_hurt) |
94 |
block.direction = 0 |
95 |
block = instance_create_depth((battle_box.bbox_left - 24), (battle_box.bbox_top + 53), -100, obj_martlet_attack_block) |
96 |
block.direction = 0 |
97 |
block = instance_create_depth((battle_box.bbox_left - 24), (battle_box.bbox_top + 77), -100, obj_martlet_attack_block) |
98 |
block.direction = 0 |
99 |
break |
100 |
case 265: |
101 |
block = instance_create_depth((battle_box.bbox_left - 24), (battle_box.bbox_top + 5), -100, obj_martlet_attack_block_hurt) |
102 |
block.direction = 0 |
103 |
block = instance_create_depth((battle_box.bbox_left - 24), (battle_box.bbox_top + 29), -100, obj_martlet_attack_block_hurt) |
104 |
block.direction = 0 |
105 |
block = instance_create_depth((battle_box.bbox_left - 24), (battle_box.bbox_top + 53), -100, obj_martlet_attack_block_hurt) |
106 |
block.direction = 0 |
107 |
block = instance_create_depth((battle_box.bbox_left - 24), (battle_box.bbox_top + 77), -100, obj_martlet_attack_glass) |
108 |
block.direction = 0 |
109 |
break |
110 |
case 277: |
111 |
block = instance_create_depth((battle_box.bbox_left - 24), (battle_box.bbox_top + 5), -100, obj_martlet_attack_block_hurt) |
112 |
block.direction = 0 |
113 |
block = instance_create_depth((battle_box.bbox_left - 24), (battle_box.bbox_top + 29), -100, obj_martlet_attack_block_hurt) |
114 |
block.direction = 0 |
115 |
block = instance_create_depth((battle_box.bbox_left - 24), (battle_box.bbox_top + 53), -100, obj_martlet_attack_glass) |
116 |
block.direction = 0 |
117 |
block = instance_create_depth((battle_box.bbox_left - 24), (battle_box.bbox_top + 77), -100, obj_martlet_attack_block) |
118 |
block.direction = 0 |
119 |
break |
120 |
case 289: |
121 |
block = instance_create_depth((battle_box.bbox_left - 24), (battle_box.bbox_top + 5), -100, obj_martlet_attack_block_hurt) |
122 |
block.direction = 0 |
123 |
block = instance_create_depth((battle_box.bbox_left - 24), (battle_box.bbox_top + 29), -100, obj_martlet_attack_glass) |
124 |
block.direction = 0 |
125 |
block = instance_create_depth((battle_box.bbox_left - 24), (battle_box.bbox_top + 53), -100, obj_martlet_attack_block) |
126 |
block.direction = 0 |
127 |
block = instance_create_depth((battle_box.bbox_left - 24), (battle_box.bbox_top + 77), -100, obj_martlet_attack_block_hurt) |
128 |
block.direction = 0 |
129 |
break |
130 |
case 301: |
131 |
block = instance_create_depth((battle_box.bbox_left - 24), (battle_box.bbox_top + 5), -100, obj_martlet_attack_block_hurt) |
132 |
block.direction = 0 |
133 |
block = instance_create_depth((battle_box.bbox_left - 24), (battle_box.bbox_top + 29), -100, obj_martlet_attack_block) |
134 |
block.direction = 0 |
135 |
block = instance_create_depth((battle_box.bbox_left - 24), (battle_box.bbox_top + 53), -100, obj_martlet_attack_block_hurt) |
136 |
block.direction = 0 |
137 |
block = instance_create_depth((battle_box.bbox_left - 24), (battle_box.bbox_top + 77), -100, obj_martlet_attack_glass) |
138 |
block.direction = 0 |
139 |
break |
140 |
case 340: |
141 |
instance_destroy() |
142 |
break |
143 |
} |
144 |
|
145 |
attack_tick += 1 |
146 |
if (global.image_alpha_enemy_attacking >= 0) |
147 |
{ |
148 |
if (bbox_overlay_alpha > 0) |
149 |
bbox_overlay_alpha -= 0.1 |
150 |
} |