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gml_Object_obj_fmartlet_2_spawner_blocks_2_Create_0

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1
if live_call()
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    return global.live_result;
3
var battle_box = obj_dialogue_box_battle_transformation_any
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attack_tick = 0
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scene = 0
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cutscene_timer = 0
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hint_draw = false
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hint_alpha = 0
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bbox_overlay_alpha = 1
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depth = obj_heart_battle_fighting_parent.depth + 1
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var arrow = instance_create_depth((battle_box.bbox_left + 4), (battle_box.bbox_top + 4), -100, obj_martlet_attack_block_arrow_static)
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arrow.arrow_dir = 180
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arrow = instance_create_depth((battle_box.bbox_right - 24), (battle_box.bbox_top + 4), -100, obj_martlet_attack_block_arrow_static)
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arrow.arrow_dir = 0
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arrow = instance_create_depth((battle_box.x - 12), (battle_box.bbox_bottom - 28), -100, obj_martlet_attack_block_arrow_static)
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arrow.arrow_dir = 90