1 |
if live_call() |
2 |
return global.live_result; |
3 |
var battle_box = obj_dialogue_box_battle_transformation_any |
4 |
attack_tick = 0 |
5 |
scene = 0 |
6 |
cutscene_timer = 0 |
7 |
hint_draw = false |
8 |
hint_alpha = 0 |
9 |
bbox_overlay_alpha = 1 |
10 |
depth = obj_heart_battle_fighting_parent.depth + 1 |
11 |
var arrow = instance_create_depth((battle_box.bbox_left + 4), (battle_box.bbox_top + 4), -100, obj_martlet_attack_block_arrow_static) |
12 |
arrow.arrow_dir = 180 |
13 |
arrow = instance_create_depth((battle_box.bbox_right - 24), (battle_box.bbox_top + 4), -100, obj_martlet_attack_block_arrow_static) |
14 |
arrow.arrow_dir = 0 |
15 |
arrow = instance_create_depth((battle_box.x - 12), (battle_box.bbox_bottom - 28), -100, obj_martlet_attack_block_arrow_static) |
16 |
arrow.arrow_dir = 90 |