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gml_Object_obj_fmartlet_2_spawner_blocks_4_Create_0

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1
if live_call()
2
    return global.live_result;
3
attack_tick = 0
4
scene = 0
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cutscene_timer = 0
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block_speed = 5
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hint_draw = false
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hint_alpha = 0
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bbox_overlay_alpha = 1
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depth = obj_heart_battle_fighting_parent.depth + 1