1 | if live_call() |
2 | return global.live_result; |
3 | attack_tick = 0 |
4 | scene = 0 |
5 | cutscene_timer = 0 |
6 | block_speed = 5 |
7 | hint_draw = false |
8 | hint_alpha = 0 |
9 | bbox_overlay_alpha = 1 |
10 | depth = obj_heart_battle_fighting_parent.depth + 1 |