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gml_Object_obj_fmartlet_collision_mask_martlet_fly_Create_0

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1
if live_call()
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    return global.live_result;
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damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("martlet", "void", "void")
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image_speed = 0
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image_index = image_number - 1
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image_angle = obj_martlet_final_base.image_angle
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image_xscale = obj_martlet_final_base.image_xscale
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image_yscale = obj_martlet_final_base.image_yscale
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x = obj_martlet_final_base.x
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y = obj_martlet_final_base.y
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image_alpha = 0