1 |
if live_call() |
2 |
return global.live_result; |
3 |
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy
{
var enemy_count = global.enemy_count
if (global.battle_enemy_name_1 == argument0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2)
return 3;
else
return 0;
} ("martlet", "void", "void") |
4 |
state = 0 |
5 |
image_speed = 0 |
6 |
image_index = 0 |
7 |
image_alpha = 0 |
8 |
target_angle = 180 |
9 |
speed_charge_max = 3 |
10 |
attack_speed = 28 |
11 |
in_box = false |
12 |
warning_line_color = 65535 |
13 |
warning_line_alpha = 0 |
14 |
can_play_sound = false |
15 |
x_list = ds_list_create() |
16 |
y_list = ds_list_create() |
17 |
angle_list = ds_list_create() |
18 |
max_points_trail = 10 |
19 |
trail_sprite = sprite_index |
20 |
trail_cc_max = 3 |
21 |
trail_cc_start = trail_cc_max - 1 |
22 |
trail_cc_current = trail_cc_start |