| 1 | if (live_call()) | 
    
    
        | 2 |     return global.live_result; | 
    
    
        | 3 | var battle_box = 3154; | 
    
    
        | 4 | var heart = obj_heart_battle_fighting_parent; | 
    
    
        | 5 | var martlet_fly_x_start = 840; | 
    
    
        | 6 | var martlet_fly_y_target = 120; | 
    
    
        | 7 | var martlet_fly_y_target_bottom = 460; | 
    
    
        | 8 | switch (scene) | 
    
    
        | 9 | { | 
    
    
        | 10 |     case 0: | 
    
    
        | 11 |         with (obj_martlet_final_base) | 
    
    
        | 12 |         { | 
    
    
        | 13 |             image_angle = 0; | 
    
    
        | 14 |             x = lerp(x, 320, 0.25); | 
    
    
        | 15 |             if (image_index >= 8) | 
    
    
        | 16 |             { | 
    
    
        | 17 |                 if (vspeed > -60) | 
    
    
        | 18 |                     vspeed -= 15; | 
    
    
        | 19 |             } | 
    
    
        | 20 |             if (image_index >= (image_number - 1)) | 
    
    
        | 21 |             { | 
    
    
        | 22 |                 image_speed = 0; | 
    
    
        | 23 |                 image_index = image_number - 1; | 
    
    
        | 24 |             } | 
    
    
        | 25 |             if (y < -300) | 
    
    
        | 26 |             { | 
    
    
        | 27 |                 vspeed = 0; | 
    
    
        | 28 |                 other.scene++; | 
    
    
        | 29 |             } | 
    
    
        | 30 |         } | 
    
    
        | 31 |         break; | 
    
    
        | 32 |     case 1: | 
    
    
        | 33 |         cutscene_wait(1); | 
    
    
        | 34 |         break; | 
    
    
        | 35 |     case 2: | 
    
    
        | 36 |         if (scr_battle_box_resize_midfightscr_battle_box_resize_midfight(140, 140, 320, 240))function scr_battle_box_resize_midfight ()
{
    if (instance_exists(obj_dialogue_box_battle_transformation_any))
    {
        with (obj_dialogue_box_battle_transformation_any)
        {
            battle_box_resize_midfight = true;
            battle_box_target_xscale = argument[0] / sprite_get_width(sprite_index);
            battle_box_target_yscale = argument[1] / sprite_get_height(sprite_index);
            if (argument_count > 2)
            {
                battle_box_target_x = argument[2];
                battle_box_target_y = argument[3];
            }
            if (abs(image_xscale - battle_box_target_xscale) < 0.01 && abs(image_yscale - battle_box_target_yscale) < 0.01 && abs(x - battle_box_target_x) < 0.1 && abs(y - battle_box_target_y) < 0.1)
            {
                var box = 3154;
                global.attack_surface_width = box.sprite_width - 8;
                global.attack_surface_height = box.sprite_height - 8;
                global.attack_surface_x = box.x - (global.attack_surface_width * 0.5);
                global.attack_surface_y = box.y - (global.attack_surface_height * 0.5);
                if (surface_exists(global.attack_surface))
                    global.attack_surface = surface_create(global.attack_surface_width, global.attack_surface_height);
                return true;
            }
        }
    }
    else
    {
        return false;
    }
} | 
    
    
        | 37 |             cutscene_advance(); | 
    
    
        | 38 |         break; | 
    
    
        | 39 |     case 3: | 
    
    
        | 40 |         can_attack = true; | 
    
    
        | 41 |         cutscene_advance(); | 
    
    
        | 42 |         break; | 
    
    
        | 43 |     case 4: | 
    
    
        | 44 |         break; | 
    
    
        | 45 |     case 5: | 
    
    
        | 46 |         if (scr_battle_box_resize_midfightscr_battle_box_resize_midfight(652, 492, 320, 240))function scr_battle_box_resize_midfight ()
{
    if (instance_exists(obj_dialogue_box_battle_transformation_any))
    {
        with (obj_dialogue_box_battle_transformation_any)
        {
            battle_box_resize_midfight = true;
            battle_box_target_xscale = argument[0] / sprite_get_width(sprite_index);
            battle_box_target_yscale = argument[1] / sprite_get_height(sprite_index);
            if (argument_count > 2)
            {
                battle_box_target_x = argument[2];
                battle_box_target_y = argument[3];
            }
            if (abs(image_xscale - battle_box_target_xscale) < 0.01 && abs(image_yscale - battle_box_target_yscale) < 0.01 && abs(x - battle_box_target_x) < 0.1 && abs(y - battle_box_target_y) < 0.1)
            {
                var box = 3154;
                global.attack_surface_width = box.sprite_width - 8;
                global.attack_surface_height = box.sprite_height - 8;
                global.attack_surface_x = box.x - (global.attack_surface_width * 0.5);
                global.attack_surface_y = box.y - (global.attack_surface_height * 0.5);
                if (surface_exists(global.attack_surface))
                    global.attack_surface = surface_create(global.attack_surface_width, global.attack_surface_height);
                return true;
            }
        }
    }
    else
    {
        return false;
    }
} | 
    
    
        | 47 |             cutscene_advance(); | 
    
    
        | 48 |         break; | 
    
    
        | 49 |     case 6: | 
    
    
        | 50 |         with (obj_martlet_final_base) | 
    
    
        | 51 |         { | 
    
    
        | 52 |             hspeed = -14; | 
    
    
        | 53 |             var y_diff = martlet_fly_x_start - 320; | 
    
    
        | 54 |             var y_diff_current = x - 320; | 
    
    
        | 55 |             y = martlet_fly_y_target + (90 * (y_diff_current / y_diff)); | 
    
    
        | 56 |             image_angle = -10 + (40 * (y_diff_current / y_diff)); | 
    
    
        | 57 |             if (image_alpha < 0.5) | 
    
    
        | 58 |                 image_alpha += 0.1; | 
    
    
        | 59 |             if (image_index >= (image_number - 1)) | 
    
    
        | 60 |             { | 
    
    
        | 61 |                 image_index = image_number - 1; | 
    
    
        | 62 |                 image_speed = 0; | 
    
    
        | 63 |             } | 
    
    
        | 64 |             if (x <= 280) | 
    
    
        | 65 |             { | 
    
    
        | 66 |                 hspeed = 0; | 
    
    
        | 67 |                 other.scene += 1; | 
    
    
        | 68 |                 sprite_index = spr_martlet_final_fly_turn; | 
    
    
        | 69 |                 image_index = 0; | 
    
    
        | 70 |                 image_speed = 1; | 
    
    
        | 71 |             } | 
    
    
        | 72 |         } | 
    
    
        | 73 |         break; | 
    
    
        | 74 |     case 7: | 
    
    
        | 75 |         with (obj_martlet_final_base) | 
    
    
        | 76 |         { | 
    
    
        | 77 |             if (image_index >= (image_number - 1)) | 
    
    
        | 78 |             { | 
    
    
        | 79 |                 image_index = image_number - 1; | 
    
    
        | 80 |                 image_speed = 0; | 
    
    
        | 81 |             } | 
    
    
        | 82 |             if (image_index >= 3) | 
    
    
        | 83 |             { | 
    
    
        | 84 |                 image_xscale += 0.01; | 
    
    
        | 85 |                 image_yscale = image_xscale; | 
    
    
        | 86 |                 if (image_xscale < 1) | 
    
    
        | 87 |                 { | 
    
    
        | 88 |                     y = martlet_fly_y_target + (((image_xscale - 0.5) / 0.5) * (martlet_fly_y_target_bottom - martlet_fly_y_target)); | 
    
    
        | 89 |                     if (y < martlet_fly_y_target_bottom) | 
    
    
        | 90 |                         y += 2; | 
    
    
        | 91 |                 } | 
    
    
        | 92 |                 else | 
    
    
        | 93 |                 { | 
    
    
        | 94 |                     if (!instance_exists(obj_fmartlet_collision_mask_martlet_fly)) | 
    
    
        | 95 |                         instance_create_depth(obj_martlet_final_base.x, obj_martlet_final_base.y, -100, obj_fmartlet_collision_mask_martlet_fly); | 
    
    
        | 96 |                     if (image_alpha < 1) | 
    
    
        | 97 |                         image_alpha += 0.1; | 
    
    
        | 98 |                     else | 
    
    
        | 99 |                         depth = -1000; | 
    
    
        | 100 |                     vspeed -= 2; | 
    
    
        | 101 |                     hspeed += (other.martlet_fly_side * 2); | 
    
    
        | 102 |                     image_angle -= (other.martlet_fly_side * 2); | 
    
    
        | 103 |                     if (y < -180) | 
    
    
        | 104 |                     { | 
    
    
        | 105 |                         vspeed = 0; | 
    
    
        | 106 |                         other.scene++; | 
    
    
        | 107 |                     } | 
    
    
        | 108 |                 } | 
    
    
        | 109 |             } | 
    
    
        | 110 |             else | 
    
    
        | 111 |             { | 
    
    
        | 112 |                 y = lerp(y, martlet_fly_y_target, 0.1); | 
    
    
        | 113 |             } | 
    
    
        | 114 |             x = lerp(x, 320, 0.1); | 
    
    
        | 115 |             image_angle = lerp(image_angle, 0, 0.1); | 
    
    
        | 116 |             if (abs(x - 320) < 1) | 
    
    
        | 117 |                 x = 320; | 
    
    
        | 118 |         } | 
    
    
        | 119 |         break; | 
    
    
        | 120 |     case 8: | 
    
    
        | 121 |         cutscene_wait(0.5); | 
    
    
        | 122 |         break; | 
    
    
        | 123 |     case 9: | 
    
    
        | 124 |         instance_destroy(obj_fmartlet_collision_mask_martlet_fly); | 
    
    
        | 125 |         instance_destroy(); | 
    
    
        | 126 |         with (obj_martlet_final_base) | 
    
    
        | 127 |         { | 
    
    
        | 128 |             martlet_sprites_reset = true; | 
    
    
        | 129 |             y = martlet_y_target; | 
    
    
        | 130 |             x = 320; | 
    
    
        | 131 |             depth = 10; | 
    
    
        | 132 |             hspeed = 0; | 
    
    
        | 133 |         } | 
    
    
        | 134 |         break; | 
    
    
        | 135 | } | 
    
    
        | 136 | if (can_attack == true) | 
    
    
        | 137 | { | 
    
    
        | 138 |     if (attack_variant == 0) | 
    
    
        | 139 |     { | 
    
    
        | 140 |         switch (attack_tick) | 
    
    
        | 141 |         { | 
    
    
        | 142 |             case 30: | 
    
    
        | 143 |                 var attack_instance = instance_create_depth(battle_box.bbox_right + 40, battle_box.y, -100, obj_martlet_attack_splitting_feather); | 
    
    
        | 144 |                 attack_instance.x_target_override = battle_box.bbox_left - 20; | 
    
    
        | 145 |                 attack_instance.y_target_override = battle_box.y; | 
    
    
        | 146 |                 break; | 
    
    
        | 147 |             case 44: | 
    
    
        | 148 |                 var attack_instance = instance_create_depth(battle_box.bbox_right + 40, battle_box.bbox_top - 40, -100, obj_martlet_attack_splitting_feather); | 
    
    
        | 149 |                 attack_instance.x_target_override = battle_box.x; | 
    
    
        | 150 |                 attack_instance.y_target_override = battle_box.y; | 
    
    
        | 151 |                 break; | 
    
    
        | 152 |             case 58: | 
    
    
        | 153 |                 var attack_instance = instance_create_depth(battle_box.bbox_left - 40, battle_box.bbox_top - 40, -100, obj_martlet_attack_splitting_feather); | 
    
    
        | 154 |                 attack_instance.x_target_override = heart.x; | 
    
    
        | 155 |                 attack_instance.y_target_override = heart.y; | 
    
    
        | 156 |                 break; | 
    
    
        | 157 |             case 72: | 
    
    
        | 158 |                 var attack_instance = instance_create_depth(battle_box.bbox_left - 40, battle_box.bbox_top + 20, -100, obj_martlet_attack_splitting_feather); | 
    
    
        | 159 |                 attack_instance.x_target_override = battle_box.bbox_right + 20; | 
    
    
        | 160 |                 attack_instance.y_target_override = battle_box.y; | 
    
    
        | 161 |                 attack_instance = instance_create_depth(battle_box.bbox_right + 40, battle_box.bbox_top + 20, -100, obj_martlet_attack_splitting_feather); | 
    
    
        | 162 |                 attack_instance.x_target_override = battle_box.bbox_left - 20; | 
    
    
        | 163 |                 attack_instance.y_target_override = battle_box.y; | 
    
    
        | 164 |                 break; | 
    
    
        | 165 |             case 80: | 
    
    
        | 166 |                 var sound_noloop = false; | 
    
    
        | 167 |                 var i = battle_box.bbox_left + 12; | 
    
    
        | 168 |                 while (i < (battle_box.bbox_right - 4)) | 
    
    
        | 169 |                 { | 
    
    
        | 170 |                     var feather = instance_create_depth(i, battle_box.bbox_top - 20, -100, obj_fmartlet_feather_straight); | 
    
    
        | 171 |                     feather.direction = 270; | 
    
    
        | 172 |                     if (sound_noloop == false) | 
    
    
        | 173 |                     { | 
    
    
        | 174 |                         feather.can_play_sound = true; | 
    
    
        | 175 |                         sound_noloop = true; | 
    
    
        | 176 |                     } | 
    
    
        | 177 |                     i += 14; | 
    
    
        | 178 |                 } | 
    
    
        | 179 |                 break; | 
    
    
        | 180 |             case 100: | 
    
    
        | 181 |             case 170: | 
    
    
        | 182 |                 var feather = instance_create_depth(battle_box.bbox_left - 20, battle_box.y, -100, obj_fmartlet_feather_straight); | 
    
    
        | 183 |                 feather.direction = point_direction(feather.x, feather.y, heart.x, heart.y); | 
    
    
        | 184 |                 feather.can_play_sound = true; | 
    
    
        | 185 |                 break; | 
    
    
        | 186 |             case 105: | 
    
    
        | 187 |             case 165: | 
    
    
        | 188 |                 var feather = instance_create_depth(battle_box.bbox_left - 20, battle_box.bbox_top - 20, -100, obj_fmartlet_feather_straight); | 
    
    
        | 189 |                 feather.direction = point_direction(feather.x, feather.y, heart.x, heart.y); | 
    
    
        | 190 |                 feather.can_play_sound = true; | 
    
    
        | 191 |                 break; | 
    
    
        | 192 |             case 110: | 
    
    
        | 193 |             case 160: | 
    
    
        | 194 |                 var feather = instance_create_depth(battle_box.x, battle_box.bbox_top - 20, -100, obj_fmartlet_feather_straight); | 
    
    
        | 195 |                 feather.direction = point_direction(feather.x, feather.y, heart.x, heart.y); | 
    
    
        | 196 |                 feather.can_play_sound = true; | 
    
    
        | 197 |                 break; | 
    
    
        | 198 |             case 115: | 
    
    
        | 199 |             case 155: | 
    
    
        | 200 |                 var feather = instance_create_depth(battle_box.bbox_right + 20, battle_box.bbox_top - 20, -100, obj_fmartlet_feather_straight); | 
    
    
        | 201 |                 feather.direction = point_direction(feather.x, feather.y, heart.x, heart.y); | 
    
    
        | 202 |                 feather.can_play_sound = true; | 
    
    
        | 203 |                 break; | 
    
    
        | 204 |             case 120: | 
    
    
        | 205 |             case 150: | 
    
    
        | 206 |                 var feather = instance_create_depth(battle_box.bbox_right + 20, battle_box.y, -100, obj_fmartlet_feather_straight); | 
    
    
        | 207 |                 feather.direction = point_direction(feather.x, feather.y, heart.x, heart.y); | 
    
    
        | 208 |                 feather.can_play_sound = true; | 
    
    
        | 209 |                 break; | 
    
    
        | 210 |             case 125: | 
    
    
        | 211 |             case 145: | 
    
    
        | 212 |                 var feather = instance_create_depth(battle_box.bbox_right + 20, battle_box.bbox_bottom + 20, -100, obj_fmartlet_feather_straight); | 
    
    
        | 213 |                 feather.direction = point_direction(feather.x, feather.y, heart.x, heart.y); | 
    
    
        | 214 |                 feather.can_play_sound = true; | 
    
    
        | 215 |                 break; | 
    
    
        | 216 |             case 130: | 
    
    
        | 217 |             case 140: | 
    
    
        | 218 |                 var feather = instance_create_depth(battle_box.x, battle_box.bbox_bottom + 20, -100, obj_fmartlet_feather_straight); | 
    
    
        | 219 |                 feather.direction = point_direction(feather.x, feather.y, heart.x, heart.y); | 
    
    
        | 220 |                 feather.can_play_sound = true; | 
    
    
        | 221 |                 break; | 
    
    
        | 222 |             case 135: | 
    
    
        | 223 |                 var feather = instance_create_depth(battle_box.bbox_left - 20, battle_box.bbox_bottom + 20, -100, obj_fmartlet_feather_straight); | 
    
    
        | 224 |                 feather.direction = point_direction(feather.x, feather.y, heart.x, heart.y); | 
    
    
        | 225 |                 feather.can_play_sound = true; | 
    
    
        | 226 |                 break; | 
    
    
        | 227 |             case 190: | 
    
    
        | 228 |                 var attack_instance = instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, -100, obj_martlet_attack_talon); | 
    
    
        | 229 |                 attack_instance.attack_delay = 5; | 
    
    
        | 230 |                 break; | 
    
    
        | 231 |             case 200: | 
    
    
        | 232 |                 var attack_instance = instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, -100, obj_martlet_attack_talon); | 
    
    
        | 233 |                 attack_instance.image_xscale = -1; | 
    
    
        | 234 |                 attack_instance.attack_delay = 10; | 
    
    
        | 235 |                 break; | 
    
    
        | 236 |             case 215: | 
    
    
        | 237 |                 var attack_instance = instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, -100, obj_martlet_attack_talon); | 
    
    
        | 238 |                 attack_instance.attack_delay = 15; | 
    
    
        | 239 |                 break; | 
    
    
        | 240 |             case 240: | 
    
    
        | 241 |                 with (obj_martlet_final_base) | 
    
    
        | 242 |                 { | 
    
    
        | 243 |                     depth = -100; | 
    
    
        | 244 |                     image_alpha = 0; | 
    
    
        | 245 |                     sprite_index = spr_martlet_final_fly_in; | 
    
    
        | 246 |                     image_index = 0; | 
    
    
        | 247 |                     image_speed = 1; | 
    
    
        | 248 |                     x = martlet_fly_x_start; | 
    
    
        | 249 |                     y = martlet_fly_y_target + 90; | 
    
    
        | 250 |                     image_xscale = 0.5; | 
    
    
        | 251 |                     image_yscale = 0.5; | 
    
    
        | 252 |                 } | 
    
    
        | 253 |                 can_attack = false; | 
    
    
        | 254 |                 scene = 5; | 
    
    
        | 255 |                 exit; | 
    
    
        | 256 |                 break; | 
    
    
        | 257 |             case 500: | 
    
    
        | 258 |                 attack_tick = 99; | 
    
    
        | 259 |                 break; | 
    
    
        | 260 |         } | 
    
    
        | 261 |     } | 
    
    
        | 262 |     else if (attack_variant == 1) | 
    
    
        | 263 |     { | 
    
    
        | 264 |         switch (attack_tick) | 
    
    
        | 265 |         { | 
    
    
        | 266 |             case 30: | 
    
    
        | 267 |                 if (!instance_exists(obj_battle_enemy_attack_martlet_ff_2_final_checker)) | 
    
    
        | 268 |                     instance_create_depth(320, 320, -100, obj_battle_enemy_attack_martlet_ff_2_final_checker); | 
    
    
        | 269 |                 break; | 
    
    
        | 270 |             case 130: | 
    
    
        | 271 |             case 140: | 
    
    
        | 272 |             case 150: | 
    
    
        | 273 |             case 160: | 
    
    
        | 274 |             case 170: | 
    
    
        | 275 |                 instance_create_depth(random_range(battle_box.bbox_left, battle_box.bbox_right), random_range(battle_box.bbox_top - 20, battle_box.bbox_top - 50), -100, obj_battle_enemy_attack_martlet_feather_fall_feather_final); | 
    
    
        | 276 |                 break; | 
    
    
        | 277 |                 break; | 
    
    
        | 278 |             case 210: | 
    
    
        | 279 |             case 240: | 
    
    
        | 280 |                 var attack_instance = instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, -100, obj_martlet_attack_talon); | 
    
    
        | 281 |                 attack_instance.attack_delay = 3; | 
    
    
        | 282 |                 break; | 
    
    
        | 283 |             case 225: | 
    
    
        | 284 |                 var attack_instance = instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, -100, obj_martlet_attack_talon); | 
    
    
        | 285 |                 attack_instance.image_xscale = -1; | 
    
    
        | 286 |                 attack_instance.attack_delay = 3; | 
    
    
        | 287 |                 break; | 
    
    
        | 288 |             case 255: | 
    
    
        | 289 |                 var attack_instance = instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, -100, obj_martlet_attack_talon); | 
    
    
        | 290 |                 attack_instance.attack_delay = 75; | 
    
    
        | 291 |                 break; | 
    
    
        | 292 |             case 265: | 
    
    
        | 293 |                 var sound_noloop = false; | 
    
    
        | 294 |                 var i = battle_box.bbox_left + 12; | 
    
    
        | 295 |                 while (i < (battle_box.bbox_right - 4)) | 
    
    
        | 296 |                 { | 
    
    
        | 297 |                     var feather = instance_create_depth(i, battle_box.bbox_top - 20, -100, obj_fmartlet_feather_straight); | 
    
    
        | 298 |                     feather.direction = 270; | 
    
    
        | 299 |                     if (sound_noloop == false) | 
    
    
        | 300 |                     { | 
    
    
        | 301 |                         feather.can_play_sound = true; | 
    
    
        | 302 |                         sound_noloop = true; | 
    
    
        | 303 |                     } | 
    
    
        | 304 |                     i += 14; | 
    
    
        | 305 |                 } | 
    
    
        | 306 |                 break; | 
    
    
        | 307 |             case 280: | 
    
    
        | 308 |                 var sound_noloop = false; | 
    
    
        | 309 |                 var i = battle_box.bbox_top + 12; | 
    
    
        | 310 |                 while (i < battle_box.y) | 
    
    
        | 311 |                 { | 
    
    
        | 312 |                     var feather = instance_create_depth(battle_box.bbox_left - 20, i, -100, obj_fmartlet_feather_straight); | 
    
    
        | 313 |                     feather.direction = 0; | 
    
    
        | 314 |                     if (sound_noloop == false) | 
    
    
        | 315 |                     { | 
    
    
        | 316 |                         feather.can_play_sound = true; | 
    
    
        | 317 |                         sound_noloop = true; | 
    
    
        | 318 |                     } | 
    
    
        | 319 |                     i += 11.666666666666666; | 
    
    
        | 320 |                 } | 
    
    
        | 321 |                 break; | 
    
    
        | 322 |             case 295: | 
    
    
        | 323 |                 var sound_noloop = false; | 
    
    
        | 324 |                 var i = battle_box.y; | 
    
    
        | 325 |                 while (i < (battle_box.bbox_bottom - 4)) | 
    
    
        | 326 |                 { | 
    
    
        | 327 |                     var feather = instance_create_depth(battle_box.bbox_right + 20, i, -100, obj_fmartlet_feather_straight); | 
    
    
        | 328 |                     feather.direction = 180; | 
    
    
        | 329 |                     if (sound_noloop == false) | 
    
    
        | 330 |                     { | 
    
    
        | 331 |                         feather.can_play_sound = true; | 
    
    
        | 332 |                         sound_noloop = true; | 
    
    
        | 333 |                     } | 
    
    
        | 334 |                     i += 11.666666666666666; | 
    
    
        | 335 |                 } | 
    
    
        | 336 |                 break; | 
    
    
        | 337 |             case 360: | 
    
    
        | 338 |                 with (obj_martlet_final_base) | 
    
    
        | 339 |                 { | 
    
    
        | 340 |                     depth = -100; | 
    
    
        | 341 |                     image_alpha = 0; | 
    
    
        | 342 |                     sprite_index = spr_martlet_final_fly_in; | 
    
    
        | 343 |                     image_index = 0; | 
    
    
        | 344 |                     image_speed = 1; | 
    
    
        | 345 |                     x = martlet_fly_x_start; | 
    
    
        | 346 |                     y = martlet_fly_y_target + 90; | 
    
    
        | 347 |                     image_xscale = 0.5; | 
    
    
        | 348 |                     image_yscale = 0.5; | 
    
    
        | 349 |                 } | 
    
    
        | 350 |                 can_attack = false; | 
    
    
        | 351 |                 scene = 5; | 
    
    
        | 352 |                 exit; | 
    
    
        | 353 |                 break; | 
    
    
        | 354 |         } | 
    
    
        | 355 |     } | 
    
    
        | 356 |     attack_tick += 1; | 
    
    
        | 357 | } |