1 |
if live_call() |
2 |
return global.live_result; |
3 |
var battle_box = obj_dialogue_box_battle_transformation_any |
4 |
var heart = obj_heart_battle_fighting_parent |
5 |
var martlet_fly_x_start = 840 |
6 |
var martlet_fly_y_target = 120 |
7 |
var martlet_fly_y_target_bottom = 460 |
8 |
switch scene |
9 |
{ |
10 |
case 0: |
11 |
with (obj_martlet_final_base) |
12 |
{ |
13 |
image_angle = 0 |
14 |
x = lerp(x, 320, 0.25) |
15 |
if (image_index >= 8) |
16 |
{ |
17 |
if (vspeed > -60) |
18 |
vspeed -= 15 |
19 |
} |
20 |
if (image_index >= (image_number - 1)) |
21 |
{ |
22 |
image_speed = 0 |
23 |
image_index = image_number - 1 |
24 |
} |
25 |
if (y < -300) |
26 |
{ |
27 |
vspeed = 0 |
28 |
other.scene++ |
29 |
} |
30 |
} |
31 |
break |
32 |
case 1: |
33 |
cutscene_wait(1) |
34 |
break |
35 |
case 2: |
36 |
if scr_battle_box_resize_midfightscr_battle_box_resize_midfightfunction scr_battle_box_resize_midfight() //gml_Script_scr_battle_box_resize_midfight
{
if instance_exists(obj_dialogue_box_battle_transformation_any)
{
with (obj_dialogue_box_battle_transformation_any)
{
battle_box_resize_midfight = true
battle_box_target_xscale = argument[0] / sprite_get_width(sprite_index)
battle_box_target_yscale = argument[1] / sprite_get_height(sprite_index)
if (argument_count > 2)
{
battle_box_target_x = argument[2]
battle_box_target_y = argument[3]
}
if (abs(image_xscale - battle_box_target_xscale) < 0.01 && abs(image_yscale - battle_box_target_yscale) < 0.01 && abs(x - battle_box_target_x) < 0.1 && abs(y - battle_box_target_y) < 0.1)
{
var box = obj_dialogue_box_battle_transformation_any
global.attack_surface_width = box.sprite_width - 8
global.attack_surface_height = box.sprite_height - 8
global.attack_surface_x = box.x - global.attack_surface_width * 0.5
global.attack_surface_y = box.y - global.attack_surface_height * 0.5
if surface_exists(global.attack_surface)
global.attack_surface = surface_create(global.attack_surface_width, global.attack_surface_height)
return true;
}
}
}
else
return false;
} (140, 140, 320, 240) |
37 |
cutscene_advance() |
38 |
break |
39 |
case 3: |
40 |
can_attack = true |
41 |
cutscene_advance() |
42 |
break |
43 |
case 4: |
44 |
break |
45 |
case 5: |
46 |
if scr_battle_box_resize_midfightscr_battle_box_resize_midfightfunction scr_battle_box_resize_midfight() //gml_Script_scr_battle_box_resize_midfight
{
if instance_exists(obj_dialogue_box_battle_transformation_any)
{
with (obj_dialogue_box_battle_transformation_any)
{
battle_box_resize_midfight = true
battle_box_target_xscale = argument[0] / sprite_get_width(sprite_index)
battle_box_target_yscale = argument[1] / sprite_get_height(sprite_index)
if (argument_count > 2)
{
battle_box_target_x = argument[2]
battle_box_target_y = argument[3]
}
if (abs(image_xscale - battle_box_target_xscale) < 0.01 && abs(image_yscale - battle_box_target_yscale) < 0.01 && abs(x - battle_box_target_x) < 0.1 && abs(y - battle_box_target_y) < 0.1)
{
var box = obj_dialogue_box_battle_transformation_any
global.attack_surface_width = box.sprite_width - 8
global.attack_surface_height = box.sprite_height - 8
global.attack_surface_x = box.x - global.attack_surface_width * 0.5
global.attack_surface_y = box.y - global.attack_surface_height * 0.5
if surface_exists(global.attack_surface)
global.attack_surface = surface_create(global.attack_surface_width, global.attack_surface_height)
return true;
}
}
}
else
return false;
} (652, 492, 320, 240) |
47 |
cutscene_advance() |
48 |
break |
49 |
case 6: |
50 |
with (obj_martlet_final_base) |
51 |
{ |
52 |
hspeed = -14 |
53 |
var y_diff = martlet_fly_x_start - 320 |
54 |
var y_diff_current = x - 320 |
55 |
y = martlet_fly_y_target + 90 * (y_diff_current / y_diff) |
56 |
image_angle = -10 + 40 * (y_diff_current / y_diff) |
57 |
if (image_alpha < 0.5) |
58 |
image_alpha += 0.1 |
59 |
if (image_index >= (image_number - 1)) |
60 |
{ |
61 |
image_index = image_number - 1 |
62 |
image_speed = 0 |
63 |
} |
64 |
if (x <= 280) |
65 |
{ |
66 |
hspeed = 0 |
67 |
other.scene += 1 |
68 |
sprite_index = spr_martlet_final_fly_turn |
69 |
image_index = 0 |
70 |
image_speed = 1 |
71 |
} |
72 |
} |
73 |
break |
74 |
case 7: |
75 |
with (obj_martlet_final_base) |
76 |
{ |
77 |
if (image_index >= (image_number - 1)) |
78 |
{ |
79 |
image_index = image_number - 1 |
80 |
image_speed = 0 |
81 |
} |
82 |
if (image_index >= 3) |
83 |
{ |
84 |
image_xscale += 0.01 |
85 |
image_yscale = image_xscale |
86 |
if (image_xscale < 1) |
87 |
{ |
88 |
y = martlet_fly_y_target + (image_xscale - 0.5) / 0.5 * (martlet_fly_y_target_bottom - martlet_fly_y_target) |
89 |
if (y < martlet_fly_y_target_bottom) |
90 |
y += 2 |
91 |
} |
92 |
else |
93 |
{ |
94 |
if (!instance_exists(obj_fmartlet_collision_mask_martlet_fly)) |
95 |
instance_create_depth(obj_martlet_final_base.x, obj_martlet_final_base.y, -100, obj_fmartlet_collision_mask_martlet_fly) |
96 |
if (image_alpha < 1) |
97 |
image_alpha += 0.1 |
98 |
else |
99 |
depth = -1000 |
100 |
vspeed -= 2 |
101 |
hspeed += (other.martlet_fly_side * 2) |
102 |
image_angle -= (other.martlet_fly_side * 2) |
103 |
if (y < -180) |
104 |
{ |
105 |
vspeed = 0 |
106 |
other.scene++ |
107 |
} |
108 |
} |
109 |
} |
110 |
else |
111 |
y = lerp(y, martlet_fly_y_target, 0.1) |
112 |
x = lerp(x, 320, 0.1) |
113 |
image_angle = lerp(image_angle, 0, 0.1) |
114 |
if (abs(x - 320) < 1) |
115 |
x = 320 |
116 |
} |
117 |
break |
118 |
case 8: |
119 |
cutscene_wait(0.5) |
120 |
break |
121 |
case 9: |
122 |
instance_destroy(obj_fmartlet_collision_mask_martlet_fly) |
123 |
instance_destroy() |
124 |
with (obj_martlet_final_base) |
125 |
{ |
126 |
martlet_sprites_reset = true |
127 |
y = martlet_y_target |
128 |
x = 320 |
129 |
depth = 10 |
130 |
hspeed = 0 |
131 |
} |
132 |
break |
133 |
} |
134 |
|
135 |
if (can_attack == true) |
136 |
{ |
137 |
if (attack_variant == 0) |
138 |
{ |
139 |
switch attack_tick |
140 |
{ |
141 |
case 30: |
142 |
var attack_instance = instance_create_depth((battle_box.bbox_right + 40), battle_box.y, -100, obj_martlet_attack_splitting_feather) |
143 |
attack_instance.x_target_override = battle_box.bbox_left - 20 |
144 |
attack_instance.y_target_override = battle_box.y |
145 |
break |
146 |
case 44: |
147 |
attack_instance = instance_create_depth((battle_box.bbox_right + 40), (battle_box.bbox_top - 40), -100, obj_martlet_attack_splitting_feather) |
148 |
attack_instance.x_target_override = battle_box.x |
149 |
attack_instance.y_target_override = battle_box.y |
150 |
break |
151 |
case 58: |
152 |
attack_instance = instance_create_depth((battle_box.bbox_left - 40), (battle_box.bbox_top - 40), -100, obj_martlet_attack_splitting_feather) |
153 |
attack_instance.x_target_override = heart.x |
154 |
attack_instance.y_target_override = heart.y |
155 |
break |
156 |
case 72: |
157 |
attack_instance = instance_create_depth((battle_box.bbox_left - 40), (battle_box.bbox_top + 20), -100, obj_martlet_attack_splitting_feather) |
158 |
attack_instance.x_target_override = battle_box.bbox_right + 20 |
159 |
attack_instance.y_target_override = battle_box.y |
160 |
attack_instance = instance_create_depth((battle_box.bbox_right + 40), (battle_box.bbox_top + 20), -100, obj_martlet_attack_splitting_feather) |
161 |
attack_instance.x_target_override = battle_box.bbox_left - 20 |
162 |
attack_instance.y_target_override = battle_box.y |
163 |
break |
164 |
case 80: |
165 |
var sound_noloop = false |
166 |
for (var i = battle_box.bbox_left + 12; i < (battle_box.bbox_right - 4); i += 14) |
167 |
{ |
168 |
var feather = instance_create_depth(i, (battle_box.bbox_top - 20), -100, obj_fmartlet_feather_straight) |
169 |
feather.direction = 270 |
170 |
if (sound_noloop == false) |
171 |
{ |
172 |
feather.can_play_sound = true |
173 |
sound_noloop = true |
174 |
} |
175 |
} |
176 |
break |
177 |
case 100: |
178 |
case 170: |
179 |
feather = instance_create_depth((battle_box.bbox_left - 20), battle_box.y, -100, obj_fmartlet_feather_straight) |
180 |
feather.direction = point_direction(feather.x, feather.y, heart.x, heart.y) |
181 |
feather.can_play_sound = true |
182 |
break |
183 |
case 105: |
184 |
case 165: |
185 |
feather = instance_create_depth((battle_box.bbox_left - 20), (battle_box.bbox_top - 20), -100, obj_fmartlet_feather_straight) |
186 |
feather.direction = point_direction(feather.x, feather.y, heart.x, heart.y) |
187 |
feather.can_play_sound = true |
188 |
break |
189 |
case 110: |
190 |
case 160: |
191 |
feather = instance_create_depth(battle_box.x, (battle_box.bbox_top - 20), -100, obj_fmartlet_feather_straight) |
192 |
feather.direction = point_direction(feather.x, feather.y, heart.x, heart.y) |
193 |
feather.can_play_sound = true |
194 |
break |
195 |
case 115: |
196 |
case 155: |
197 |
feather = instance_create_depth((battle_box.bbox_right + 20), (battle_box.bbox_top - 20), -100, obj_fmartlet_feather_straight) |
198 |
feather.direction = point_direction(feather.x, feather.y, heart.x, heart.y) |
199 |
feather.can_play_sound = true |
200 |
break |
201 |
case 120: |
202 |
case 150: |
203 |
feather = instance_create_depth((battle_box.bbox_right + 20), battle_box.y, -100, obj_fmartlet_feather_straight) |
204 |
feather.direction = point_direction(feather.x, feather.y, heart.x, heart.y) |
205 |
feather.can_play_sound = true |
206 |
break |
207 |
case 125: |
208 |
case 145: |
209 |
feather = instance_create_depth((battle_box.bbox_right + 20), (battle_box.bbox_bottom + 20), -100, obj_fmartlet_feather_straight) |
210 |
feather.direction = point_direction(feather.x, feather.y, heart.x, heart.y) |
211 |
feather.can_play_sound = true |
212 |
break |
213 |
case 130: |
214 |
case 140: |
215 |
feather = instance_create_depth(battle_box.x, (battle_box.bbox_bottom + 20), -100, obj_fmartlet_feather_straight) |
216 |
feather.direction = point_direction(feather.x, feather.y, heart.x, heart.y) |
217 |
feather.can_play_sound = true |
218 |
break |
219 |
case 135: |
220 |
feather = instance_create_depth((battle_box.bbox_left - 20), (battle_box.bbox_bottom + 20), -100, obj_fmartlet_feather_straight) |
221 |
feather.direction = point_direction(feather.x, feather.y, heart.x, heart.y) |
222 |
feather.can_play_sound = true |
223 |
break |
224 |
case 190: |
225 |
attack_instance = instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, -100, obj_martlet_attack_talon) |
226 |
attack_instance.attack_delay = 5 |
227 |
break |
228 |
case 200: |
229 |
attack_instance = instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, -100, obj_martlet_attack_talon) |
230 |
attack_instance.image_xscale = -1 |
231 |
attack_instance.attack_delay = 10 |
232 |
break |
233 |
case 215: |
234 |
attack_instance = instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, -100, obj_martlet_attack_talon) |
235 |
attack_instance.attack_delay = 15 |
236 |
break |
237 |
case 240: |
238 |
with (obj_martlet_final_base) |
239 |
{ |
240 |
depth = -100 |
241 |
image_alpha = 0 |
242 |
sprite_index = spr_martlet_final_fly_in |
243 |
image_index = 0 |
244 |
image_speed = 1 |
245 |
x = martlet_fly_x_start |
246 |
y = martlet_fly_y_target + 90 |
247 |
image_xscale = 0.5 |
248 |
image_yscale = 0.5 |
249 |
} |
250 |
can_attack = false |
251 |
scene = 5 |
252 |
return; |
253 |
case 500: |
254 |
attack_tick = 99 |
255 |
break |
256 |
} |
257 |
|
258 |
} |
259 |
else if (attack_variant == 1) |
260 |
{ |
261 |
switch attack_tick |
262 |
{ |
263 |
case 30: |
264 |
if (!instance_exists(obj_battle_enemy_attack_martlet_ff_2_final_checker)) |
265 |
instance_create_depth(320, 320, -100, obj_battle_enemy_attack_martlet_ff_2_final_checker) |
266 |
break |
267 |
case 130: |
268 |
case 140: |
269 |
case 150: |
270 |
case 160: |
271 |
case 170: |
272 |
instance_create_depth(random_range(battle_box.bbox_left, battle_box.bbox_right), random_range((battle_box.bbox_top - 20), (battle_box.bbox_top - 50)), -100, obj_battle_enemy_attack_martlet_feather_fall_feather_final) |
273 |
break |
274 |
case 210: |
275 |
case 240: |
276 |
attack_instance = instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, -100, obj_martlet_attack_talon) |
277 |
attack_instance.attack_delay = 3 |
278 |
break |
279 |
case 225: |
280 |
attack_instance = instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, -100, obj_martlet_attack_talon) |
281 |
attack_instance.image_xscale = -1 |
282 |
attack_instance.attack_delay = 3 |
283 |
break |
284 |
case 255: |
285 |
attack_instance = instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, -100, obj_martlet_attack_talon) |
286 |
attack_instance.attack_delay = 75 |
287 |
break |
288 |
case 265: |
289 |
sound_noloop = false |
290 |
for (i = battle_box.bbox_left + 12; i < (battle_box.bbox_right - 4); i += 14) |
291 |
{ |
292 |
feather = instance_create_depth(i, (battle_box.bbox_top - 20), -100, obj_fmartlet_feather_straight) |
293 |
feather.direction = 270 |
294 |
if (sound_noloop == false) |
295 |
{ |
296 |
feather.can_play_sound = true |
297 |
sound_noloop = true |
298 |
} |
299 |
} |
300 |
break |
301 |
case 280: |
302 |
sound_noloop = false |
303 |
for (i = battle_box.bbox_top + 12; i < battle_box.y; i += 11.666666666666666) |
304 |
{ |
305 |
feather = instance_create_depth((battle_box.bbox_left - 20), i, -100, obj_fmartlet_feather_straight) |
306 |
feather.direction = 0 |
307 |
if (sound_noloop == false) |
308 |
{ |
309 |
feather.can_play_sound = true |
310 |
sound_noloop = true |
311 |
} |
312 |
} |
313 |
break |
314 |
case 295: |
315 |
sound_noloop = false |
316 |
for (i = battle_box.y; i < (battle_box.bbox_bottom - 4); i += 11.666666666666666) |
317 |
{ |
318 |
feather = instance_create_depth((battle_box.bbox_right + 20), i, -100, obj_fmartlet_feather_straight) |
319 |
feather.direction = 180 |
320 |
if (sound_noloop == false) |
321 |
{ |
322 |
feather.can_play_sound = true |
323 |
sound_noloop = true |
324 |
} |
325 |
} |
326 |
break |
327 |
case 360: |
328 |
with (obj_martlet_final_base) |
329 |
{ |
330 |
depth = -100 |
331 |
image_alpha = 0 |
332 |
sprite_index = spr_martlet_final_fly_in |
333 |
image_index = 0 |
334 |
image_speed = 1 |
335 |
x = martlet_fly_x_start |
336 |
y = martlet_fly_y_target + 90 |
337 |
image_xscale = 0.5 |
338 |
image_yscale = 0.5 |
339 |
} |
340 |
can_attack = false |
341 |
scene = 5 |
342 |
return; |
343 |
} |
344 |
|
345 |
} |
346 |
attack_tick += 1 |
347 |
} |