1 | if live_call() |
2 | return global.live_result; |
3 | with (obj_martlet_attack_glass) |
4 | instance_destroy() |
5 | with (obj_martlet_attack_glass_shard) |
6 | instance_destroy() |
7 | with (obj_dialogue_box_battle_transformation_any) |
8 | event_user(0) |