1 |
if live_call() |
2 |
return global.live_result; |
3 |
var battle_box = obj_dialogue_box_battle_transformation_any |
4 |
switch attack_tick |
5 |
{ |
6 |
case 60: |
7 |
instance_create_depth((battle_box.x - glass_width * 0.5 - glass_width), (battle_box.bbox_top - 20), -100, obj_martlet_attack_glass) |
8 |
instance_create_depth((battle_box.x - glass_width * 0.5), (battle_box.bbox_top - 20), -100, obj_martlet_attack_glass) |
9 |
instance_create_depth((battle_box.x - glass_width * 0.5 + glass_width), (battle_box.bbox_top - 20), -100, obj_martlet_attack_glass) |
10 |
attack_tick = 0 |
11 |
break |
12 |
} |
13 |
|
14 |
attack_tick += 1 |