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gml_Object_obj_fmartlet_spawner_opener_Create_0

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if live_call()
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    return global.live_result;
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attack_tick = 0
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scene = -1
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cutscene_timer = 0
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hint_draw = false
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hint_alpha = 0
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bbox_overlay_alpha = 1
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depth = obj_heart_battle_fighting_parent.depth + 1
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with (obj_heart_battle_fighting_yellow_final)
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{
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    can_dash = false
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    dash_delay = 1000000
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}