| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
var battle_box = 3154; |
| 4 |
switch (attack_tick) |
| 5 |
{ |
| 6 |
case 30: |
| 7 |
instance_create_depth(battle_box.bbox_left + 20, battle_box.bbox_top - 60, -100, obj_battle_enemy_attack_martlet_feather_fall_feather_final); |
| 8 |
break; |
| 9 |
case 60: |
| 10 |
instance_create_depth(battle_box.x, battle_box.bbox_top - 50, -100, obj_battle_enemy_attack_martlet_feather_fall_feather_final); |
| 11 |
break; |
| 12 |
case 90: |
| 13 |
instance_create_depth(battle_box.bbox_right - 20, battle_box.bbox_top - 50, -100, obj_battle_enemy_attack_martlet_feather_fall_feather_final); |
| 14 |
break; |
| 15 |
case 120: |
| 16 |
instance_create_depth(battle_box.bbox_right + 10, battle_box.bbox_top - 20, -100, obj_battle_enemy_attack_martlet_feather_fall_feather_final); |
| 17 |
break; |
| 18 |
case 130: |
| 19 |
instance_create_depth(battle_box.bbox_right, battle_box.bbox_top - 40, -100, obj_battle_enemy_attack_martlet_feather_fall_feather_final); |
| 20 |
break; |
| 21 |
case 140: |
| 22 |
instance_create_depth(battle_box.bbox_right - 10, battle_box.bbox_top - 60, -100, obj_battle_enemy_attack_martlet_feather_fall_feather_final); |
| 23 |
break; |
| 24 |
case 160: |
| 25 |
instance_create_depth(battle_box.bbox_left - 10, battle_box.bbox_top - 60, -100, obj_battle_enemy_attack_martlet_feather_fall_feather_final); |
| 26 |
break; |
| 27 |
case 170: |
| 28 |
instance_create_depth(battle_box.bbox_left, battle_box.bbox_top - 80, -100, obj_battle_enemy_attack_martlet_feather_fall_feather_final); |
| 29 |
break; |
| 30 |
case 180: |
| 31 |
instance_create_depth(battle_box.bbox_left + 10, battle_box.bbox_top - 100, -100, obj_battle_enemy_attack_martlet_feather_fall_feather_final); |
| 32 |
break; |
| 33 |
case 210: |
| 34 |
var sound_noloop = false; |
| 35 |
var i = battle_box.bbox_left + 12; |
| 36 |
while (i < (battle_box.bbox_left + 4 + 140)) |
| 37 |
{ |
| 38 |
var feather = instance_create_depth(i, battle_box.bbox_top - 20, -100, obj_fmartlet_feather_straight); |
| 39 |
feather.direction = 270; |
| 40 |
if (sound_noloop == false) |
| 41 |
{ |
| 42 |
feather.can_play_sound = true; |
| 43 |
sound_noloop = true; |
| 44 |
} |
| 45 |
i += 28; |
| 46 |
} |
| 47 |
break; |
| 48 |
case 245: |
| 49 |
var sound_noloop = false; |
| 50 |
var i = battle_box.bbox_top + 12; |
| 51 |
while (i < (battle_box.bbox_top + 4 + 70)) |
| 52 |
{ |
| 53 |
var feather = instance_create_depth(battle_box.bbox_left - 20, i, -100, obj_fmartlet_feather_straight); |
| 54 |
feather.direction = 0; |
| 55 |
if (sound_noloop == false) |
| 56 |
{ |
| 57 |
feather.can_play_sound = true; |
| 58 |
sound_noloop = true; |
| 59 |
} |
| 60 |
i += 14; |
| 61 |
} |
| 62 |
break; |
| 63 |
case 250: |
| 64 |
var sound_noloop = false; |
| 65 |
var i = battle_box.bbox_top + 4 + 70; |
| 66 |
while (i < (battle_box.bbox_top + 4 + 140)) |
| 67 |
{ |
| 68 |
var feather = instance_create_depth(battle_box.bbox_right + 20, i, -100, obj_fmartlet_feather_straight); |
| 69 |
feather.direction = 180; |
| 70 |
if (sound_noloop == false) |
| 71 |
{ |
| 72 |
feather.can_play_sound = true; |
| 73 |
sound_noloop = true; |
| 74 |
} |
| 75 |
i += 14; |
| 76 |
} |
| 77 |
break; |
| 78 |
case 280: |
| 79 |
var sound_noloop = false; |
| 80 |
for (var i = 0; i < 70; i += 14) |
| 81 |
{ |
| 82 |
var feather = instance_create_depth(battle_box.bbox_right + 20 + lengthdir_x(i, 45), battle_box.bbox_bottom + lengthdir_y(i, 45), -100, obj_fmartlet_feather_straight); |
| 83 |
feather.direction = 135; |
| 84 |
if (sound_noloop == false) |
| 85 |
{ |
| 86 |
feather.can_play_sound = true; |
| 87 |
sound_noloop = true; |
| 88 |
} |
| 89 |
} |
| 90 |
break; |
| 91 |
case 285: |
| 92 |
var sound_noloop = false; |
| 93 |
for (var i = 0; i < 70; i += 14) |
| 94 |
{ |
| 95 |
var feather = instance_create_depth((battle_box.bbox_left - 20) + lengthdir_x(i, 225), (battle_box.bbox_top - 20) + lengthdir_y(i, 225), -100, obj_fmartlet_feather_straight); |
| 96 |
feather.direction = 315; |
| 97 |
if (sound_noloop == false) |
| 98 |
{ |
| 99 |
feather.can_play_sound = true; |
| 100 |
sound_noloop = true; |
| 101 |
} |
| 102 |
} |
| 103 |
break; |
| 104 |
case 320: |
| 105 |
scr_battle_box_resize_midfightscr_battle_box_resize_midfightfunction scr_battle_box_resize_midfight()
{
if (instance_exists(obj_dialogue_box_battle_transformation_any))
{
with (obj_dialogue_box_battle_transformation_any)
{
battle_box_resize_midfight = true;
battle_box_target_xscale = argument[0] / sprite_get_width(sprite_index);
battle_box_target_yscale = argument[1] / sprite_get_height(sprite_index);
if (argument_count > 2)
{
battle_box_target_x = argument[2];
battle_box_target_y = argument[3];
}
if (abs(image_xscale - battle_box_target_xscale) < 0.01 && abs(image_yscale - battle_box_target_yscale) < 0.01 && abs(x - battle_box_target_x) < 0.1 && abs(y - battle_box_target_y) < 0.1)
{
var box = 3154;
global.attack_surface_width = box.sprite_width - 8;
global.attack_surface_height = box.sprite_height - 8;
global.attack_surface_x = box.x - (global.attack_surface_width * 0.5);
global.attack_surface_y = box.y - (global.attack_surface_height * 0.5);
if (surface_exists(global.attack_surface))
global.attack_surface = surface_create(global.attack_surface_width, global.attack_surface_height);
return true;
}
}
}
else
{
return false;
}
} (82, 160, 320, 300); |
| 106 |
break; |
| 107 |
case 350: |
| 108 |
instance_create_depth(battle_box.bbox_left + 5, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
| 109 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_block); |
| 110 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_block); |
| 111 |
break; |
| 112 |
case 370: |
| 113 |
instance_create_depth(battle_box.bbox_left + 5, battle_box.bbox_top - 24, -100, obj_martlet_attack_block); |
| 114 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
| 115 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
| 116 |
break; |
| 117 |
case 390: |
| 118 |
instance_create_depth(battle_box.bbox_left + 5, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
| 119 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
| 120 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_block); |
| 121 |
break; |
| 122 |
case 420: |
| 123 |
instance_create_depth(battle_box.bbox_left + 5, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
| 124 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_block); |
| 125 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
| 126 |
with (obj_martlet_attack_block) |
| 127 |
vspeed = 6; |
| 128 |
with (obj_martlet_attack_block_hurt) |
| 129 |
vspeed = 6; |
| 130 |
break; |
| 131 |
case 440: |
| 132 |
instance_create_depth(battle_box.bbox_left + 5, battle_box.bbox_top - 24, -100, obj_martlet_attack_block); |
| 133 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
| 134 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_block); |
| 135 |
with (obj_martlet_attack_block) |
| 136 |
vspeed = 6; |
| 137 |
with (obj_martlet_attack_block_hurt) |
| 138 |
vspeed = 6; |
| 139 |
break; |
| 140 |
case 460: |
| 141 |
instance_create_depth(battle_box.bbox_left + 5, battle_box.bbox_top - 24, -100, obj_martlet_attack_block); |
| 142 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
| 143 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
| 144 |
with (obj_martlet_attack_block) |
| 145 |
vspeed = 6; |
| 146 |
with (obj_martlet_attack_block_hurt) |
| 147 |
vspeed = 6; |
| 148 |
break; |
| 149 |
case 490: |
| 150 |
instance_create_depth(battle_box.bbox_left + 5, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
| 151 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
| 152 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
| 153 |
glass_speed_original = 5; |
| 154 |
with (obj_martlet_attack_glass) |
| 155 |
vspeed = other.glass_speed_original; |
| 156 |
_speed_perc = 1; |
| 157 |
break; |
| 158 |
case 500: |
| 159 |
switch (scene) |
| 160 |
{ |
| 161 |
case -1: |
| 162 |
if (abs(obj_heart_battle_fighting_parent.y - obj_martlet_attack_glass.y) < 80) |
| 163 |
scene++; |
| 164 |
break; |
| 165 |
case 0: |
| 166 |
if (!instance_exists(obj_martlet_final_slowdown)) |
| 167 |
instance_create_depth(0, 0, obj_martlet_final_base.depth - 10, obj_martlet_final_slowdown); |
| 168 |
var speed_perc = _speed_perc; |
| 169 |
with (obj_martlet_attack_glass) |
| 170 |
vspeed = other.glass_speed_original * speed_perc; |
| 171 |
with (obj_martlet_final_slowdown) |
| 172 |
starlo_take_aim_overlay_alpha = 1 - speed_perc; |
| 173 |
with (obj_martlet_final_base) |
| 174 |
speed_multiplier = speed_perc; |
| 175 |
if (_speed_perc <= 0) |
| 176 |
{ |
| 177 |
obj_heart_battle_fighting_parent.moveable = false; |
| 178 |
cutscene_advance(); |
| 179 |
} |
| 180 |
else |
| 181 |
{ |
| 182 |
_speed_perc -= 0.1; |
| 183 |
} |
| 184 |
break; |
| 185 |
case 1: |
| 186 |
cutscene_wait(0.5); |
| 187 |
break; |
| 188 |
case 2: |
| 189 |
hint_draw = true; |
| 190 |
if (keyboard_multicheck_pressed(1)) |
| 191 |
{ |
| 192 |
var walk_speed = global.speed_self + (1 * sign(global.current_sp_self)); |
| 193 |
var move_x = 0; |
| 194 |
var move_y = -1; |
| 195 |
battle_box = 3154; |
| 196 |
with (obj_heart_battle_fighting_yellow_final) |
| 197 |
{ |
| 198 |
moveable = true; |
| 199 |
is_dashing = true; |
| 200 |
can_cancel_dash = false; |
| 201 |
dash_delay = dash_delay_max; |
| 202 |
move_y_dash = move_y * 2; |
| 203 |
move_x_dash = 0; |
| 204 |
} |
| 205 |
hint_draw = false; |
| 206 |
scene++; |
| 207 |
} |
| 208 |
break; |
| 209 |
case 3: |
| 210 |
var speed_perc = _speed_perc; |
| 211 |
with (obj_martlet_attack_glass) |
| 212 |
vspeed = other.glass_speed_original * speed_perc; |
| 213 |
with (obj_martlet_final_slowdown) |
| 214 |
starlo_take_aim_overlay_alpha = 1 - speed_perc; |
| 215 |
with (obj_martlet_final_base) |
| 216 |
speed_multiplier = speed_perc; |
| 217 |
if (_speed_perc >= 1) |
| 218 |
{ |
| 219 |
_speed_perc = 1; |
| 220 |
obj_martlet_final_base.speed_multiplier = 1; |
| 221 |
attack_tick += 1; |
| 222 |
cutscene_advance(); |
| 223 |
} |
| 224 |
else |
| 225 |
{ |
| 226 |
_speed_perc += 0.1; |
| 227 |
} |
| 228 |
break; |
| 229 |
} |
| 230 |
break; |
| 231 |
case 560: |
| 232 |
instance_destroy(); |
| 233 |
break; |
| 234 |
} |
| 235 |
if (attack_tick != 500) |
| 236 |
attack_tick += 1; |
| 237 |
if (global.image_alpha_enemy_attacking >= 0) |
| 238 |
{ |
| 239 |
if (bbox_overlay_alpha > 0) |
| 240 |
bbox_overlay_alpha -= 0.1; |
| 241 |
} |
| 242 |
if (hint_draw == true) |
| 243 |
{ |
| 244 |
if (hint_alpha < 1) |
| 245 |
hint_alpha += 0.1; |
| 246 |
} |
| 247 |
else |
| 248 |
{ |
| 249 |
hint_alpha = 0; |
| 250 |
} |