1 | if live_call() |
2 | return global.live_result; |
3 | if other.is_dashing |
4 | return; |
5 | instance_create_depth(battle_box.x, battle_box.y, -100, obj_fmartlet_star_explosion_hurt) |
6 | instance_create_depth(x, y, (depth - 1), obj_fmartlet_star_destroy) |
7 | obj_fmartlet_star_destroy.sprite_index = destroy_sprite |
8 | instance_destroy() |