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gml_Object_obj_fmartlet_star_big_Collision_obj_heart_battle_fighting_parent

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1
if live_call()
2
    return global.live_result;
3
if other.is_dashing
4
    return;
5
instance_create_depth(battle_box.x, battle_box.y, -100, obj_fmartlet_star_explosion_hurt)
6
instance_create_depth(x, y, (depth - 1), obj_fmartlet_star_destroy)
7
obj_fmartlet_star_destroy.sprite_index = destroy_sprite
8
instance_destroy()