1 |
if live_call() |
2 |
return global.live_result; |
3 |
battle_box = obj_dialogue_box_battle_transformation_any |
4 |
heart = obj_heart_battle_fighting_parent |
5 |
scene = 0 |
6 |
image_alpha = 0 |
7 |
image_xscale = 0 |
8 |
image_yscale = 0 |
9 |
image_angle = 359 |
10 |
bullet_hit_points = 3 |
11 |
bullet_hit_draw_timer = 0 |
12 |
bullet_destroy_self = false |
13 |
target_speed = 2 |
14 |
speed_dec = target_speed + 1 |
15 |
speed_min = (-target_speed) * 2.5 |
16 |
target_dir = point_direction(x, y, battle_box.x, battle_box.y) |
17 |
direction = target_dir |
18 |
destroy_sprite = 3577 |