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gml_Object_obj_fmartlet_star_big_Create_0

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1
if live_call()
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    return global.live_result;
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battle_box = obj_dialogue_box_battle_transformation_any
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heart = obj_heart_battle_fighting_parent
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scene = 0
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image_alpha = 0
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image_xscale = 0
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image_yscale = 0
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image_angle = 359
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bullet_hit_points = 3
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bullet_hit_draw_timer = 0
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bullet_destroy_self = false
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target_speed = 2
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speed_dec = target_speed + 1
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speed_min = (-target_speed) * 2.5
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target_dir = point_direction(x, y, battle_box.x, battle_box.y)
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direction = target_dir
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destroy_sprite = 3577