| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
battle_box = 3154; |
| 4 |
heart = obj_heart_battle_fighting_parent; |
| 5 |
scene = 0; |
| 6 |
image_alpha = 0; |
| 7 |
image_xscale = 0; |
| 8 |
image_yscale = 0; |
| 9 |
image_angle = 359; |
| 10 |
bullet_hit_points = 3; |
| 11 |
bullet_hit_draw_timer = 0; |
| 12 |
bullet_destroy_self = false; |
| 13 |
target_speed = 2; |
| 14 |
speed_dec = target_speed + 1; |
| 15 |
speed_min = -target_speed * 2.5; |
| 16 |
target_dir = point_direction(x, y, battle_box.x, battle_box.y); |
| 17 |
direction = target_dir; |
| 18 |
destroy_sprite = 3577; |