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gml_Object_obj_foreteller_npc_Alarm_0

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1
sprite_index = spr_fortune_teller_open
2
audio_play_sound(snd_mirrorbreak, 1, 0)
3
var screenshake = instance_create(0, 0, obj_screenshake)
4
screenshake.timer = 15
5
screenshake.intensity = 1
6
alarm[1] = 75
alarm[1]

fortune = true