1 |
getting_out = false |
2 |
sprite_index = spr_frostermit_body_crab |
3 |
image_speed = 0 |
4 |
image_index = 0 |
5 |
instance_create(x, y, obj_frostermit_head_a) |
6 |
instance_create(x, y, obj_frostermit_claw_left_a) |
7 |
instance_create(x, y, obj_frostermit_claw_right_a) |
8 |
instance_create(x, y, obj_frostermit_leg_right_a) |
9 |
instance_create(x, y, obj_frostermit_leg_right_2_a) |
10 |
instance_create(x, y, obj_frostermit_leg_right_3_a) |
11 |
global.enemy_mode_previous = global.enemy_mode |
12 |
global.enemy_mode = 1 |
13 |
global.enemy_attacking = true |