1 |
starting_point_x = x |
2 |
starting_point_y = y |
3 |
starting_point_xscale = 1 |
4 |
starting_point_yscale = 1 |
5 |
draw_position_x = starting_point_x |
6 |
draw_position_y = starting_point_y |
7 |
draw_position_xscale = starting_point_xscale |
8 |
draw_position_yscale = starting_point_yscale |
9 |
damage_disjoint_x = 0 |
10 |
damage_disjoint_y = 0 |
11 |
damage_disjoint_count = 0 |
12 |
no_loop_damage_disjoint_count = false |
13 |
no_loop_create_clouds = false |
14 |
animating = false |
15 |
image_speed = 0 |
16 |
image_index = 0 |
17 |
image_xscale = 1 |
18 |
image_yscale = 1 |
19 |
getting_out = false |
20 |
sign_modifier_head = 1 |
21 |
time_elapsed_head = 0 |
22 |
time_max_head = 15 |
23 |
time_increase_head = 1 |
24 |
max_rise_head = 2 |
25 |
claw_right_angle_default = 0 |
26 |
claw_right_angle = claw_right_angle_default |
27 |
claw_right_angle_direction = 1 |
28 |
claw_left_angle_default = 210 |
29 |
claw_left_angle = claw_left_angle_default |
30 |
claw_left_angle_direction = -1 |
31 |
sign_modifier = -1 |
32 |
time_elapsed = 0 |
33 |
time_max = 30 |
34 |
time_increase = 1 |
35 |
max_rise = 5 |
36 |
instance_create(x, y, obj_frostermit_body_shadow_a) |
37 |
enemy_hurt_noise = 587 |
38 |
enemy_hurt_pitch = 1 |