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gml_Object_obj_frostermit_body_a_Other_7

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if (getting_out == true)
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{
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    image_speed = 0
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    image_index = image_number - 1
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    alarm[0] = 10
alarm[0]

getting_out = false sprite_index = spr_frostermit_body_crab image_speed = 0 image_index = 0 instance_create(x, y, obj_frostermit_head_a) instance_create(x, y, obj_frostermit_claw_left_a) instance_create(x, y, obj_frostermit_claw_right_a) instance_create(x, y, obj_frostermit_leg_right_a) instance_create(x, y, obj_frostermit_leg_right_2_a) instance_create(x, y, obj_frostermit_leg_right_3_a) global.enemy_mode_previous = global.enemy_mode global.enemy_mode = 1 global.enemy_attacking = true
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}