5 |
alarm[0] = 10alarm[0]getting_out = false
sprite_index = spr_frostermit_body_crab
image_speed = 0
image_index = 0
instance_create(x, y, obj_frostermit_head_a)
instance_create(x, y, obj_frostermit_claw_left_a)
instance_create(x, y, obj_frostermit_claw_right_a)
instance_create(x, y, obj_frostermit_leg_right_a)
instance_create(x, y, obj_frostermit_leg_right_2_a)
instance_create(x, y, obj_frostermit_leg_right_3_a)
global.enemy_mode_previous = global.enemy_mode
global.enemy_mode = 1
global.enemy_attacking = true |